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LATEST BOOKS
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NON-FICTION
COMPUTE!'S SECOND BOOK OF ATARI
NON-FICTION
COMPUTE!'S FIRST BOOK OF ATARI
NON-FICTION
COMPUTE!'S ATARI COLLECTION - VOLUME 1
NON-FICTION
COMPUTE!'S FIRST BOOK OF ATARI GAMES
GUIDE/HANDBOOK
THE VIDEO PLAYER'S BACK-POCKET GUIDE TO CENTIPEDE
GUIDE/HANDBOOK
THE VIDEO PLAYER'S BACK-POCKET GUIDE TO TEMPEST
GUIDE/HANDBOOK
THE VIDEO PLAYER'S BACK-POCKET GUIDE TO ASTEROIDS
NON-FICTION
THE HISTORY OF SUNSOFT - VOLUME 1
NON-FICTION
SECRETS OF VIDEO GAME CONSOLES
NON-FICTION
ELECTRONIC GAMES: DESIGN, PROGRAMMING, TROUBLESHOOTING
NON-FICTION
ATARI 2600 UNOFFICIAL/UNAUTHORIZED REFERENCE MANUAL - VOL. II (N-Z)
NON-FICTION
ATARI 2600 UNOFFICIAL/UNAUTHORIZED REFERENCE MANUAL - VOL. I (A-M)
CHILDREN'S BOOKS
STORY OF SUPER BREAKOUT
CHILDREN'S BOOKS
STORY OF YARS' REVENGE
CHILDREN'S BOOKS
STORY OF ASTEROIDS
CHILDREN'S BOOKS
STORY OF STAR RAIDERS
CHILDREN'S BOOKS
STORY OF MISSILE COMMAND
NON-FICTION
THE FIRST QUARTER: A 25-YEAR HISTORY OF VIDEO GAMES
NON-FICTION
JOYSTICK NATION: HOW VIDEOGAMES AT OUR QUARTERS, WON OUR HEARTS, AND REWIRED OUR MINDS
GUIDE/HANDBOOK
HOW TO BEAT ATARI, INTELLIVISION AND OTHER HOME VIDEO GAMES
NON-FICTION
MISSILE COMMANDER: A JOURNEY TO THE TOP OF AN ARCADE CLASSIC
NON-FICTION
ABC TO THE VCS: A DIRECTORY OF SOFTWARE FOR THE ATARI 2600
GAME DEVELOPMENT
LUCKY THAT WAY: STORIES OF SEIZING THE MOMENT WHILE CREATING THE GAMES MILLIONS PLAY
NON-FICTION
BOSS FIGHT BOOKS #22 - BREAKOUT: PILGRIM IN THE MICROWORLD
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