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NON-FICTION
UP DOWN UP: WHY SOME GAME COMPANIES SUCCEED, WHILE OTHERS FAIL
NON-FICTION
PAID TO GAME
GAME DEVELOPMENT
GLOBAL GAMES: PRODUCTION, CIRCULATION AND POLICY IN THE NETWORKED ERA
GAME STUDIES
THE BUSINESS AND CULTURE OF DIGITAL GAMES
NON-FICTION
A PRECARIOUS GAME: THE ILLUSION OF DREAM JOBS IN THE VIDEO GAME INDUSTRY
NON-FICTION
GAMES WAR
NON-FICTION
FUN INC.: WHY GAMING WILL DOMINATE THE TWENTY-FIRST CENTURY
NON-FICTION
CHANGING THE GAME: HOW VIDEO GAMES ARE TRANSFORMING THE FUTURE OF BUSINESS
NON-FICTION
CAREERS IN THE COMPUTER GAME INDUSTRY
NON-FICTION
CRITICAL PATH: HOW TO REVIEW VIDEOGAMES FOR A LIVING
NON-FICTION
PLAY MONEY: OR, HOW I QUIT MY DAY JOB AND MADE MILLIONS TRADING VIRTUAL LOOT
NON-FICTION
VIDEO GAMES: AN INTRODUCTION TO THE INDUSTRY
NON-FICTION
STARCNOMICS: 5 BUSINESS STRATEGIES UNEARTHED FROM STARCRAFT
NON-FICTION
XBOX REVISITED: A GAME PLAN FOR CORPORATE AND CIVIC RENEWAL
NON-FICTION
ONE UP: CREATIVITY, COMPETITION, AND THE GLOBAL BUSINESS OF VIDEO GAMES
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