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GAME STUDIES
THE INVOLVED PLAYER: VIDEO GAMES AND NARRATIVES
ART/REFERENCE BOOKS
THE ART OF DEAD ISLAND 2
GAME STUDIES
VIDEO GAME TRANSLATION AND COGNITIVE SEMANTICS
GAME DEVELOPMENT
GAME START: GAME DESIGN LESSONS FOR YOUR VIDEO GAME
ART/REFERENCE BOOKS
THE ART OF ATOMHAWK DESIGN: VOL. 1
GAME STUDIES
THE WORLD OF SCARY VIDEO GAMES: A STUDY IN VIDEOLUDIC HORROR
NOVELIZATIONS
DEAD ISLAND: THE BOOK
ART/REFERENCE BOOKS
GO STRAIGHT: THE ULTIMATE GUIDE TO SIDE-SCROLLING BEAT-'EM-UPS
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