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VIDEO GAMES, CRIME, AND CONTROL
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LOCK•ON - VOL. 006
GAME STUDIES
MADE IN ASIA/AMERICA: WHY VIDEO GAMES WERE NEVER (REALLY) ABOUT US
GAME STUDIES
TRAUMA IN COMPUTER GAMES: MEDIA REPRESENTATIONS OF EXTREME MENTAL EXPERIENCES
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MAKING VIDEOGAMES: THE ART OF CREATING DIGITAL WORLDS
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DISCO ELYSIUM ART BOOK
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