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GAME STUDIES
TRAUMA IN COMPUTER GAMES: MEDIA REPRESENTATIONS OF EXTREME MENTAL EXPERIENCES
NON-FICTION
VIDEO GAMES, CRIME, AND CONTROL
NON-FICTION
LOCK•ON - VOL. 006
GAME STUDIES
MADE IN ASIA/AMERICA: WHY VIDEO GAMES WERE NEVER (REALLY) ABOUT US
GAME DEVELOPMENT
MAKING VIDEOGAMES: THE ART OF CREATING DIGITAL WORLDS
ART/REFERENCE BOOKS
DISCO ELYSIUM ART BOOK
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