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NON-FICTION
MAKING IT HUGE IN VIDEO GAMES MEMOIRS OF COMPOSER CHANCE THOMAS
NON-FICTION
TELEVISION GAME ENCYCLOPEDIA
GUIDE/HANDBOOK
THE RPG COMPANION
GAME STUDIES
ROLE-PLAYING GAME STUDIES: TRANSMEDIA FOUNDATIONS
GAME DEVELOPMENT
GAME DEVELOPMENT ESSENTIALS: ONLINE GAME DEVELOPMENT
GAME STUDIES
THE MINDS BEHIND SEGA GENESIS GAMES: INTERVIEWS WITH CREATORS AND DEVELOPERS
NON-FICTION
50 YEARS OF TEXT GAMES: FROM OREGON TRAIL TO A.I. DUNGEON
ART/REFERENCE BOOKS
CAPCOM DESIGN WORKS
GAME STUDIES
WELL PLAYED 2.0: VIDEO GAMES, VALUE AND MEANING
ART/REFERENCE BOOKS
THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT
NON-FICTION
THE STORY OF U.S. GOLD
NON-FICTION
THE SEGA MEGA DRIVE & GENESIS ENCYCLOPEDIA: EVERY GAME RELEASED FOR SEGA'S 16-BIT CONSOLE
ART/REFERENCE BOOKS
THE CRPG BOOK: A GUIDE TO COMPUTER ROLE-PLAYING GAMES
ART/REFERENCE BOOKS
GO STRAIGHT: THE ULTIMATE GUIDE TO SIDE-SCROLLING BEAT-'EM-UPS
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