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NON-FICTION
THE 15 MOST IMPORTANT & INFLUENTIAL GAMES EVER
GAME STUDIES
THE DARK SIDE OF GAME PLAY: CONTROVERSIAL ISSUES IN PLAYFUL ENVIRONMENTS
GAME STUDIES
GENDER, AGE, AND DIGITAL GAMES IN THE DOMESTIC CONTEXT
NON-FICTION
ORGANIZING WITH TETRIS: A GUIDE TO CLEARING CLUTTER AND MAKING SPACE
NOVELIZATIONS
CROSS THE AGES: THE RUNE & THE CODE
GAME STUDIES
READY READER ONE: THE STORIES WE TELL WITH, ABOUT, AND AROUND VIDEO GAMES
GAME STUDIES
GAMING FOR GOOD: UNLOCKING THE POWER OF GAMING TO CREATE A BETTER WORLD FOR US ALL
GAME DEVELOPMENT
VIDEO GAME WRITING: FROM MACRO TO MICRO
GAME STUDIES
PLAY REDUX: THE FORM OF COMPUTER GAMES
GAME STUDIES
ETHNOGRAPHIES OF THE VIDEOGAME: GENDER, NARRATIVE AND PRAXIS
ART/REFERENCE BOOKS
THE ART OF FIRE EMBLEM: AWAKENING
GAME STUDIES
MADE IN ASIA/AMERICA: WHY VIDEO GAMES WERE NEVER (REALLY) ABOUT US
GAME STUDIES
THE VIDEO GAME IN THE PERIPHERY: CULTURAL PRACTICES FROM THE MARGINS OF DIGITAL LEISURE
COMICS / GRAPHIC NOVELS
UNCHARTED
COMICS / GRAPHIC NOVELS
UNCHARTED #6
COMICS / GRAPHIC NOVELS
UNCHARTED #5
COMICS / GRAPHIC NOVELS
UNCHARTED #4
COMICS / GRAPHIC NOVELS
UNCHARTED #3
COMICS / GRAPHIC NOVELS
UNCHARTED #2
COMICS / GRAPHIC NOVELS
UNCHARTED #1
GAME STUDIES
FOUR WAYS OF HEARING VIDEO GAME MUSIC
ART/REFERENCE BOOKS
THE WORLD OF MINECRAFT: A VISUAL HISTORY OF THE GLOBAL PHENOMENON
ART/REFERENCE BOOKS
THE ART OF GHOST OF TSUSHIMA
NOVELIZATIONS
OVERWATCH: THE HERO OF NUMBANI
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