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NON-FICTION
ON - VOL. 1
NON-FICTION
FORGOTTEN WORLDS - ISSUE #4
GAME STUDIES
GAME CULTURE IN JAPAN, CHINA AND KOREA
NON-FICTION
GENERATIONS #1 (WINTER 2024)
GAME STUDIES
PLAYTHROUGH POETICS: GAMEPLAY AS RESEARCH METHOD
GAME STUDIES
VIDEO GAME ART READER: VOLUME 5 - GAME ARTS CURATORS KIT
GAME STUDIES
VIDEO GAME ART READER: VOLUME 4
GAME STUDIES
VIDEO GAME ART READER: VOLUME 3
GAME STUDIES
VIDEO GAME ART READER: VOLUME 2
GAME STUDIES
VIDEO GAME ART READER: VOLUME 1
NON-FICTION
GAME BOY ESSENTIALS - VOLUME III
NON-FICTION
GAME BOY ESSENTIALS - VOLUME II
NON-FICTION
GAME BOY ESSENTIALS - VOLUME I
NON-FICTION
THE LAST OF US: LEARNING TO FORGIVE
GAME DEVELOPMENT
A PSYCHOGEOGRAPHY OF GAMES
NON-FICTION
N+1: A BIKE/GAME ZINE
GAME DEVELOPMENT
HANNAH & THE KLONDIKES: 6 ESSAYS ON THE KLONDIKE COLLECTIVE
NON-FICTION
HOW A GAME LIVES: THE ANNOTATED ESSAYS OF JACOB GELLER
NON-FICTION
BEYOND THE GAME: A CRITIQUE OF URBAN LUDICIZATION
NON-FICTION
VIRTUALEROTICO: SEX, PORNOGRAPHY, AND EROTICISM IN VIDEO GAMES
GAME STUDIES
DIGITAL GAMES: CHALLENGE AND OPPORTUNITY - PAPERS FROM THE LIT 2006 AND 2007 CONFERENCES
GAME STUDIES
THE POST-9/11 VIDEO GAME: A CRITICAL EXAMINATION
GAME STUDIES
UNDERSTANDING MINECRAFT: ESSAYS ON PLAY, COMMUNITY AND POSSIBILITIES
GAME STUDIES
TERMS OF PLAY: ESSAYS ON WORDS THAT MATTER IN VIDEOGAME THEORY
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