top of page
Home
About
Donate
More
Use tab to navigate through the menu items.
Mail
Year
Language
Popular Publishers
Popular Franchises
Popular Topics
LATEST BOOKS
All Books
Art/Reference Books
Biographies
Comics / Graphic Novels
Cookbooks
Game Development
Game Studies
Non-Fiction
Novelizations
Audiobook
Children's Books
Guide/Handbook
Song Books
GAME STUDIES
POWERING UP: ARE COMPUTER GAMES CHANGING OUR LIVES?
NON-FICTION
BOSS FIGHT BOOKS #34 - EVERQUEST
GAME DEVELOPMENT
VIDEO GAME WRITING: FROM MACRO TO MICRO
NON-FICTION
1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
GAME DEVELOPMENT
GAME START: GAME DESIGN LESSONS FOR YOUR VIDEO GAME
GAME STUDIES
GAME WORLDS GET REAL: HOW WHO WE ARE ONLINE BECAME WHO WE ARE OFFLINE
GAME DEVELOPMENT
GAME DEVELOPMENT ESSENTIALS: ONLINE GAME DEVELOPMENT
NON-FICTION
GAMING HACKS: 100 INDUSTRIAL-STRENGTH TIPS & TOOLS
GAME DEVELOPMENT
GAME DESIGN DEEP DIVE: FREE-TO-PLAY
NOVELIZATIONS
EVERQUEST: THE BLOOD RED HARP
NOVELIZATIONS
EVERQUEST: TRUTH AND STEEL
NOVELIZATIONS
EVERQUEST: THE OCEAN OF TEARS
NOVELIZATIONS
EVERQUEST: THE ROGUE'S HOUR
GAME DEVELOPMENT
GAME DEV STORIES - VOL. 6: HOW GAMES ARE MADE
GAME DEVELOPMENT
GAME PLAN: GREAT DESIGNS THAT CHANGED THE FACE OF COMPUTER GAMING
GAME STUDIES
ETHNOGRAPHY AND VIRTUAL WORLDS: A HANDBOOK OF METHOD
GAME STUDIES
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
GAME STUDIES
PHILOSOPHY THROUGH VIDEO GAMES
NON-FICTION
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
GAME STUDIES
COMMUNITIES OF PLAY: EMERGENT CULTURES IN MULTIPLAYER GAMES AND VIRTUAL WORLDS
GAME STUDIES
PLAY BETWEEN WORLDS: EXPLORING ONLING GAMING CULTURE
NON-FICTION
UNIT OPERATIONS: AN APPROACH TO VIDEOGAME CRITICISM
NON-FICTION
A BRIEF HISTORY OF VIDEO GAMES: FROM ATARI TO VIRTUAL REALITY
NON-FICTION
ALL YOUR BASE ARE BELONG TO US: HOW FIFTY YEARS OF VIDEOGAMES CONQUERED POP CULTURE
bottom of page