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GAME DEVELOPMENT
GAME DESIGN DEEP DIVE: SHOOTERS
GUIDE/HANDBOOK
DOOM BATTLEBOOK
NON-FICTION
HELL BENEATH: THE MAKING OF SIGIL II
ART/REFERENCE BOOKS
THE ART OF EVOLVE
ART/REFERENCE BOOKS
THE ART OF TITANFALL 2
ART/REFERENCE BOOKS
THE ART OF TITANFALL
ART/REFERENCE BOOKS
THE ART OF HIGH ON LIFE
ART/REFERENCE BOOKS
THE ART OF DARKWATCH
GUIDE/HANDBOOK
PRIMA'S 3D ACTION GAMER'S BIBLE
NON-FICTION
ESPORTS: OVERWATCH
NON-FICTION
ESPORTS: CALL OF DUTY
GAME STUDIES
WORLD | WAR | SHOOTER: COMPUTER GAMES AS REALISTIC MEMORY MEDIA?
GAME STUDIES
FIRST PERSON SHOOTER: THE SPACIAL IMAGE OF COMPUTER GAMES
GAME DEVELOPMENT
GAME ENGINE BLACK BOOK: WOLFENSTEIN 3D
GAME DEVELOPMENT
GAME ENGINE BLACK BOOK: DOOM
NON-FICTION
THE VIDEO GAME NOTEBOOKS #1: WAR
NON-FICTION
DIGITAL GAME SERIES #12: VALORANT - COMPETING COMPANIES AND THE FUTURE OF E-SPORTS
NON-FICTION
DIGITAL GAME SERIES #7: APEX LEGENDS - A RISE & FALL BATTLE ROYALE STORY
NON-FICTION
DIGITAL GAME SERIES #6: ESPORTS, DOMESTIC GAMES AND ZULA IN TURKEY
NON-FICTION
DIGITAL GAME SERIES #4: ESPORTS AND PUBG IN TURKEY
NON-FICTION
DIGITAL GAME SERIES #2: ESPORTS AND COUNTER-STRIKE IN TURKEY
ART/REFERENCE BOOKS
AWAKENING: THE ART OF HALO 4
ART/REFERENCE BOOKS
SCORN: THE ART OF THE GAME
ART/REFERENCE BOOKS
THE ART OF TINY TINA'S WONDERLANDS
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