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NON-FICTION
BEHIND THE SCENES AT SEGA: THE MAKING OF A VIDEO GAME
GAME DEVELOPMENT
ON THE WAY TO FUN: AN EMOTION-BASED APPROACH TO SUCCESSFUL GAME DESIGN
GAME STUDIES
MMOs FROM THE INSIDE OUT: THE HISTORY, DESIGN, FUN, AND ART OF MMORPGs
GAME DEVELOPMENT
GAME DESIGN SNACKS: EASILY DIGESTIBLE GAME DESIGN WISDOM
GAME DEVELOPMENT
I THINK THEY'RE MAD: INSIDE A 48-HOUR BATTLE TO BUILD THE BEST VIDEO GAME
GAME DEVELOPMENT
THE INTERFACE ENVELOPE: GAMING, TECHNOLOGY, POWER
NON-FICTION
THE UNPREDICTABILITY OF GAMEPLAY
GAME DEVELOPMENT
VIDEO GAME DESIGN: PRINCIPLES AND PRACTICES FROM THE GROUND UP
GAME DEVELOPMENT
PHANTASMAL SPACES: ARCHETYPICAL VENUES IN COMPUTER GAMES
GAME DEVELOPMENT
GAME WRITING: NARRATIVE SKILLS FOR VIDEOGAMES
GAME DEVELOPMENT
IN-GAME: FROM IMMERSION TO INCORPORATION
NON-FICTION
THE COMPLETE GUIDE TO PHOTOREALISM FOR VISUAL EFFECTS, VISUALIZATION AND GAMES
GAME DEVELOPMENT
THE GAME DESIGNER'S PLAYLIST: INNOVATIVE GAMES EVERY GAME DESIGNER NEEDS TO PLAY
GAME DEVELOPMENT
GAME MECHANICS: ADVANCED GAME DESIGN
NON-FICTION
CHARACTERISTICS OF GAMES
GAME DEVELOPMENT
THE ART OF GAME DESIGN: A BOOK OF LENSES
NON-FICTION
BOSS FIGHT BOOKS #11 - SPELUNKY
ART/REFERENCE BOOKS
THE CRASH BANDICOOT FILES: HOW WILLY THE WOMBAT SPARKED MARSUPIAL MANIA
NON-FICTION
VIRTUAL CITIES: AN ATLAS & EXPLORATION OF VIDEO GAME CITIES
GAME STUDIES
WORDPLAY AND THE DISCOURSE OF VIDEO GAMES: ANALYZING WORDS, DESIGN, AND PLAY
GAME DEVELOPMENT
DEVELOPER'S DILEMMA: THE SECRET WORLD OF VIDEOGAME CREATORS
NON-FICTION
A YEAR WITH MINECRAFT: BEHIND THE SCENES AT MOJANG
GAME STUDIES
THE ART OF FAILURE: AN ESSAY ON THE PAIN OF PLAYING VIDEO GAMES
GAME DEVELOPMENT
THE ART OF COMPUTER GAME DESIGN: REFLECTIONS OF A MASTER GAME DESIGNER
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