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GAME DEVELOPMENT
GAME PLAN: GREAT DESIGNS THAT CHANGED THE FACE OF COMPUTER GAMING
NON-FICTION
THE ROUGH GUIDE TO VIDEOGAMES
GAME STUDIES
FIFTY KEY VIDEO GAMES
NON-FICTION
I'M TOO YOUNG TO DIE: THE ULTIMATE GUIDE TO FIRST-PERSON SHOOTERS 1992-2002
GAME STUDIES
THE ETHICS OF COMPUTER GAMES
GAME STUDIES
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
GAME DEVELOPMENT
A MIND FOREVER VOYAGING: A HISTORY OF STORYTELLING IN VIDEO GAMES
GAME STUDIES
WELL PLAYED 1.0: VIDEO GAMES, VALUE AND MEANING
ART/REFERENCE BOOKS
THE ART OF THE VIDEO GAME
GUIDE/HANDBOOK
HALF-LIFE 2 MODS FOR DUMMIES
GAME STUDIES
MORE THAN A GAME: THE COMPUTER GAME AS A FICTIONAL FORM
GAME DEVELOPMENT
GAME DESIGN SNACKS: EASILY DIGESTIBLE GAME DESIGN WISDOM
NON-FICTION
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
GAME STUDIES
GUNS, GRENADES, AND GRUNTS: FIRST-PERSON SHOOTER GAMES
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
GAME STUDIES
APPROACHES TO VIDEOGAME DISCOURSE: LEXIS, INTERACTION, TEXTUALITY
NON-FICTION
VIRTUAL CITIES: AN ATLAS & EXPLORATION OF VIDEO GAME CITIES
NON-FICTION
UNIT OPERATIONS: AN APPROACH TO VIDEOGAME CRITICISM
GAME STUDIES
OPEN WORLD EMPIRE: RACE, EROTICS, AND THE GLOBAL RISE OF VIDEO GAMES
NON-FICTION
A BRIEF HISTORY OF VIDEO GAMES: FROM ATARI TO VIRTUAL REALITY
ART/REFERENCE BOOKS
HALF-LIFE 2: RAISING THE BAR
GAME DEVELOPMENT
REVERSE DESIGN: HALF-LIFE
ART/REFERENCE BOOKS
THE GAMES THAT WEREN'T
NON-FICTION
AN ILLUSTRATED HISTORY OF 151 VIDEO GAMES
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