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NOVELIZATIONS
HALO: POINT OF LIGHT
NOVELIZATIONS
HALO: RENEGADES
NOVELIZATIONS
HALO: SMOKE AND SHADOW
NOVELIZATIONS
HALO: BAD BLOOD
NOVELIZATIONS
HALO: NEW BLOOD
NOVELIZATIONS
HALO: ENVOY
GAME DEVELOPMENT
A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)
NOVELIZATIONS
HALO: SILENTIUM
NOVELIZATIONS
HALO: PRIMORDIUM
NOVELIZATIONS
HALO: CRYPTUM
NOVELIZATIONS
HALO: MORTAL DICTATA
NOVELIZATIONS
HALO: THE THURSDAY WAR
NOVELIZATIONS
HALO: GLASSLANDS
NOVELIZATIONS
HALO: CONTACT HARVEST
NOVELIZATIONS
HALO: THE COLE PROTOCOL
NOVELIZATIONS
HALO: GHOSTS OF ONYX
NOVELIZATIONS
HALO: FIRST STRIKE
NOVELIZATIONS
HALO: THE FLOOD
NOVELIZATIONS
HALO: THE FALL OF REACH
GAME STUDIES
PHILOSOPHY THROUGH VIDEO GAMES
GAME STUDIES
HALOS AND AVATARS: PLAYING VIDEO GAMES WITH GOD
ART/REFERENCE BOOKS
THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT
GAME DEVELOPMENT
GAME DESIGN SNACKS: EASILY DIGESTIBLE GAME DESIGN WISDOM
NON-FICTION
UNDERSTANDING MACHINIMA: ESSAYS ON FILMMAKING IN VIRTUAL WORLDS
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