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COMICS / GRAPHIC NOVELS
ICO
NON-FICTION
GAME ON! FROM PONG TO OBLIVION: THE 50 GREATEST VIDEO GAMES OF ALL TIME
NON-FICTION
PARALLEL WORLDS: RETHINKING INTERACTIVITY IN VIDEO GAMES
NON-FICTION
ICO: A TALE OF THE DIGITAL ERA
BIOGRAPHIES
THE WORLD OF FUMITO UEDA: HOW WAS A GAME WITHOUT WORDS BORN?
NON-FICTION
A PROFOUND WASTE OF TIME - VOL. 3
GAME DEVELOPMENT
GAME START: GAME DESIGN LESSONS FOR YOUR VIDEO GAME
NON-FICTION
100 COMPUTER GAMES TO PLAY BEFORE YOU DIE
GAME STUDIES
GAMES AND BEREAVEMENT: HOW VIDEO GAMES REPRESENT ATTACHMENT, LOSS, AND GRIEF
GAME DEVELOPMENT
BETTER GAME CHARACTERS BY DESIGN: A PSYCHOLOGICAL APPROACH
NON-FICTION
THE ROUGH GUIDE TO VIDEOGAMES
NOVELIZATIONS
ICO: CASTLE IN THE MIST
GAME STUDIES
WELL PLAYED 3.0: VIDEO GAMES, VALUE AND MEANING
GAME STUDIES
WELL PLAYED 1.0: VIDEO GAMES, VALUE AND MEANING
NON-FICTION
OF SHADOWS AND BEASTS: TEAM ICO'S JOURNEY
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
NON-FICTION
A BRIEF HISTORY OF VIDEO GAMES: FROM ATARI TO VIRTUAL REALITY
NON-FICTION
AN ILLUSTRATED HISTORY OF 151 VIDEO GAMES
NON-FICTION
THE WORKS OF FUMITO UEDA: A DIFFERENT PERSPECTIVE ON VIDEO GAMES
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