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NON-FICTION
TRANSFORMING GAMING AND COMPUTER SIMULATION TECHNOLOGIES ACROSS INDUSTRIES
GAME STUDIES
HANDBOOK OF RESEARCH ON SERIOUS GAMES FOR EDUCATIONAL APPLICATIONS
NON-FICTION
COMPUTER GAMES AS EDUCATIONAL MANAGEMENT TOOLS: USES AND APPROACHES
GAME STUDIES
GLOBAL PERSPECTIVES ON GAMEFUL AND PLAYFUL TEACHING AND LEARNING
GAME DEVELOPMENT
ETHICS AND GAME DESIGN: TEACHING VALUES THROUGH PLAY
GAME DEVELOPMENT
DESIGNING GAMES FOR ETHICS: MODELS, TECHNIQUES AND FRAMEWORKS
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