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NON-FICTION
COMMODORE 65: THE STORY OF AN UNWANTED COMPUTER
NON-FICTION
DAVID CAGE: INTERACTIVE EXPERIENCES BEYOND THE ADVENTURE
NON-FICTION
DEZMOND: AN INTERPRETATION OF ASSASSIN'S CREED 2
GAME STUDIES
I PLAY, YOU PLAY, SHE PLAYS: A [VIDEO]GAME FOR GIRLS
GAME STUDIES
PLAY ERGO SUM: AN ANALYSIS OF VIDEO GAMES IN FICTION, IDENTITY AND ENGAGEMENT
NON-FICTION
VIDEO GAME EDUCATION: STUDIES AND TRAINING PATHS
NON-FICTION
READY: A COMMODORE 64 RETROSPECTIVE
NON-FICTION
BIOSHOCK: IN THE NAME OF THE FATHER
NON-FICTION
THE AWAKENING OF THE SENSES: TOWARDS A BODILY GAMING EXPERIENCE
GAME STUDIES
DARK SOULS: SEMIOTICS OF SILENT NARRATION
NON-FICTION
VIDEO GAMES AND MARKETING: BRANDS, STRATEGIES, AND GAMING IDENTITIES
NON-FICTION
VIDEO GAME ALL STARS: THE DIGITAL CELEBRITY
NON-FICTION
LUDOSOPHY: WHAT PHILOSOPHY HAS TO SAY ABOUT VIDEO GAMES
NON-FICTION
KILLER7: PROFILE OF AN AUTEUR VIDEO GAME
NON-FICTION
INTERMEDIALITY: VIDEO GAMES, CINEMA, TELEVISION, COMICS
NON-FICTION
HISTORY OF GRAPHIC ADVENTURES: THE SIERRA LEGACY
GAME STUDIES
ASSASSIN'S CREED: THE MYTH - INTERACTIVE NARRATION BETWEEN FICTION AND HISTORICAL TRUTH
NON-FICTION
REZ: THE AESTHETICS OF CODE, THE ART OF VIDEO GAMES
NON-FICTION
INSIDE THE SCREEN: IMMERSION AND INTERACTIVITY IN GOD GAMES
GAME STUDIES
40 YEARS A GAMER: I MARRIED A PLAYSTATION
NON-FICTION
PAC-MAN: FROM VIDEO GAME TO CULTURAL ICON
NON-FICTION
ICO: A TALE OF THE DIGITAL ERA
NON-FICTION
GRAND THEFT AUTO: MOTION E-MOTION
GAME STUDIES
GAME THERAPY: THE USE OF VIRTUAL WORLDS IN HEALTHCARE
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