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GAME STUDIES
GAMING CANCER: HOW BUILDING AND PLAYING VIDEO GAMES CAN ACCELERATE SCIENTIFIC DISCOVERY
GAME STUDIES
PLAYFRAMES: HOW DO WE KNOW WE ARE PLAYING?
NON-FICTION
REAL LIFE IN REAL TIME: LIVE STREAMING CULTURE
NON-FICTION
ENACTING PLATFORMS: FEMINIST TECHNOSCIENCE AND THE UNREAL ENGINE
NON-FICTION
TOO MUCH FUN: THE FIVE LIVES OF THE COMMODORE 64 COMPUTER
GAME STUDIES
RUN AND JUMP: THE MEANING OF THE 2D PLATFORMER
NON-FICTION
THE GAME THAT NEVER ENDS: HOW LAWYERS SHAPE THE VIDEOGAME INDUSTRY
GAME STUDIES
THE AESTHETICS OF STEALTH: DIGITAL CULTURE, VIDEO GAMES, AND THE POLITICS OF PERCEPTION
GAME STUDIES
WANDERING GAMES
NON-FICTION
INTELLIVISION: HOW A VIDEO GAME SYSTEM BATTLED ATARI AND ALMOST BANKRUPTED BARBIE
NON-FICTION
BUILDING SIMCITY: HOW TO PUT THE WORLD IN A MACHINE
NON-FICTION
SEEING RED: NINTENDO'S VIRTUAL BOY
GAME STUDIES
AGAINST FLOW: VIDEO GAMES AND THE FLOWING SUBJECT
GAME DEVELOPMENT
THE RULE BOOK: THE BUILDING BLOCKS OF GAMES
GAME STUDIES
LOCALLY PLAYED: REAL-WORLD GAMES FOR STRONGER PLACES AND COMMUNITIES
GAME STUDIES
THE BEAUTY OF GAMES
GAME DEVELOPMENT
THE STUFF GAMES ARE MADE OF
NON-FICTION
MAINSTREAMING AND GAMING JOURNALISM
GAME STUDIES
OPTIMIZING PLAY: WHY THEORYCRAFTING BREAKS GAMES AND HOW TO FIX IT
GAME DEVELOPMENT
MAKING GAMES FOR IMPACT
GAME STUDIES
PLAYER VS. MONSTER: THE MAKING AND BREAKING OF VIDEO GAME MONSTROSITY
GAME STUDIES
THE AESTHETIC OF PLAY
GAME STUDIES
PLAYING SOFTWARE: HOMO LUDENS IN COMPUTATIONAL CULTURE
GAME STUDIES
PLAYING AT A DISTANCE: BORDERLANDS OF VIDEO GAME AESTHETIC
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