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LATEST BOOKS
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NON-FICTION
COMPUTER AND VIDEO GAME LAW: CASES, STATUTES, FORMS, PROBLEMS & MATERIALS
NON-FICTION
IT STARTED WITH "PONG": THE ORIGIN OF THE ARCADE VIDEO GAME
GUIDE/HANDBOOK
OFFICIAL PRICE GUIDE TO CLASSIC VIDEO GAMES: CONSOLE, ARCADE, AND HANDHELD GAMES
NON-FICTION
SECRETS OF VIDEO GAME CONSOLES
NON-FICTION
ELECTRONIC GAMES: DESIGN, PROGRAMMING, TROUBLESHOOTING
NON-FICTION
1983 + 1984: WHEN VIDEOGAMES ARRIVED
GUIDE/HANDBOOK
HOW TO BEAT ATARI, INTELLIVISION AND OTHER HOME VIDEO GAMES
ART/REFERENCE BOOKS
SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1971-1984)
NON-FICTION
VIDEO GAMES
NON-FICTION
VIDEO GAMES
BIOGRAPHIES
VIDEOGAMES: IN THE BEGINNING
CHILDREN'S BOOKS
THE BOY WHO THOUGHT OUTSIDE THE BOX: THE STORY OF VIDEO GAME INVENTORY RALPH BAER
NON-FICTION
A BRIEF HISTORY OF VIDEO GAMES: FROM ATARI TO VIRTUAL REALITY
NON-FICTION
EASY TO LEARN, DIFFICULT TO MASTER: PONG, ATARI, AND THE DAWN OF THE VIDEO GAME
NON-FICTION
ATARI AGE: THE EMERGENCE OF VIDEO GAMES IN AMERICA
ART/REFERENCE BOOKS
A HISTORY OF VIDEO GAMES IN 64 OBJECTS
NON-FICTION
ALL YOUR BASE ARE BELONG TO US: HOW FIFTY YEARS OF VIDEOGAMES CONQUERED POP CULTURE
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