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GAME STUDIES
FOR A VIDEO GAME CULTURE: THEORIES AND PRACTICES OF GAMING
NON-FICTION
BEYOND THE GAME: A CRITIQUE OF URBAN LUDICIZATION
NON-FICTION
HORIZONS OF FORZA: PHENOMENOLOGY OF VIDEO GAME DRIVING
NON-FICTION
VIRTUALEROTICO: SEX, PORNOGRAPHY, AND EROTICISM IN VIDEO GAMES
NON-FICTION
MACHINIMA! THEORIES, PRACTICES, DIALOGUES
NON-FICTION
INTERMEDIALITY: VIDEO GAMES, CINEMA, TELEVISION, COMICS
NON-FICTION
SIMCITY: MAPPING VIRTUAL CITIES
NON-FICTION
THE SIMS: SIMILARITES, SYMBOLS, AND SIMULACRA
NON-FICTION
HOW TO PLAY EDDO STERN
NON-FICTION
HOW TO GET RID OF HOMELESS: VOLUME 2
NON-FICTION
HOW TO GET RID OF HOMELESS: VOLUME 1
NON-FICTION
MACHINIMA: FROM VIDEO GAMES TO VIDEO ART
GAME STUDIES
GRAND THEFT AUTO PHENOMENOLOGY
GAME STUDIES
GAME OVER: CRITIQUE OF VIDEO GAME REASON
NON-FICTION
VIDEO GAMES: PERFORMANCE, SPECTACLE, STREAMING
NON-FICTION
GRAND THEFT VITO
NON-FICTION
VRAL SEASON TWO
NON-FICTION
VRAL SEASON ONE
ART/REFERENCE BOOKS
GAMESCENES: ART IN THE AGE OF VIDEO GAMES
NON-FICTION
MACHINIMA
ART/REFERENCE BOOKS
TRAVELOGUE
NON-FICTION
THE MACHINIMA READER
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