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NON-FICTION
VIDEO GAME OF THE YEAR
GAME STUDIES
CULTURAL PERSPECTIVES OF VIDEO GAMES: FROM DESIGNER TO PLAYER
NON-FICTION
LOCK•ON - VOL. 002
GAME DEVELOPMENT
GAME DESIGN DEEP DIVE: HORROR
NON-FICTION
100 COMPUTER GAMES TO PLAY BEFORE YOU DIE
GAME STUDIES
EXPLORING VIDEOGAMES WITH DELEUZE AND GUATTARI: TOWARDS AN AFFECTIVE THEORY OF FORM
GAME STUDIES
THE PLAYFUL UNDEAD AND VIDEO GAMES: CRITICAL ANLYSES OF ZOMBIES AND GAMEPLAY
ART/REFERENCE BOOKS
ANOTHER SIDE OF BIOHAZARD
NON-FICTION
DARREN HUPKE'S 32-BIT LIBRARY: VOL. 1
NON-FICTION
LOCK•ON - VOL. 001
GAME STUDIES
IMMERSION, NARRATIVE, AND GENDER CRISIS IN SURVIVAL HORROR VIDEO GAMES
GAME STUDIES
FIFTY KEY VIDEO GAMES
NON-FICTION
AND THE WORSE FOR EVERYONE, THE BETTER - YEARBOOK 2017
NON-FICTION
I'M TOO YOUNG TO DIE: THE ULTIMATE GUIDE TO FIRST-PERSON SHOOTERS 1992-2002
GAME STUDIES
WOMEN IN HISTORICAL AND ARCHAEOLOGICAL VIDEO GAMES
NON-FICTION
RESIDENT EVIL: OF ZOMBIES AND MEN - VOL. 2
GAME STUDIES
UNRAVELING RESIDENT EVIL: ESSAYS ON THE COMPLEX UNIVERSE OF THE GAMES AND FILMS
ART/REFERENCE BOOKS
CAPCOM DESIGN WORKS
GAME STUDIES
WELL PLAYED 2.0: VIDEO GAMES, VALUE AND MEANING
NON-FICTION
BOSS FIGHT BOOKS #25 - RESIDENT EVIL
NON-FICTION
THE HUNT FOR RESIDENT EVIL 1.5
GAME STUDIES
THE WORLD OF SCARY VIDEO GAMES: A STUDY IN VIDEOLUDIC HORROR
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
ART/REFERENCE BOOKS
CAPCOM 30th ANNIVERSARY CHARACTER ENCYCLOPEDIA
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