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NON-FICTION
READY: A COMMODORE 64 RETROSPECTIVE
GAME DEVELOPMENT
GAME USER EXPERIENCE AND PLAYER-CENTERED DESIGN
GAME STUDIES
VIDEO GAMES AND GAMING CULTURE
GAME STUDIES
LEARNING, EDUCATION & GAMES - VOL 3: 100 GAMES TO USE IN THE CLASSROOM & BEYOND
GAME DEVELOPMENT
ON THE WAY TO FUN: AN EMOTION-BASED APPROACH TO SUCCESSFUL GAME DESIGN
NON-FICTION
THE DIGITAL GAMING HANDBOOK
NON-FICTION
THE GOLDEN AGE OF VIDEO GAMES: THE BIRTH OF A MULTIBILLION DOLLAR INDUSTRY
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