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GAME STUDIES
GAMES: PURPOSE AND POTENTIAL IN EDUCATION
NON-FICTION
GAME USER EXPERIENCE EVALUATION
NON-FICTION
GAME ANALYTICS: MAXIMIZING THE VALUE OF PLAYER DATA
GAME DEVELOPMENT
EMOTION IN VIDEO GAME SOUNDTRACKING
NON-FICTION
READY: A COMMODORE 64 RETROSPECTIVE
GAME STUDIES
THE PHILOSOPHY OF COMPUTER GAMES (PHILOSOPHY OF ENGINEERING AND TECHNOLOGY 7)
GAME STUDIES
COMPUTER GAMES AND NEW MEDIA CULTURES: A HANDBOOK OF DIGITAL GAME STUDIES
GAME DEVELOPMENT
THE PUBLISHING CHALLENGE FOR INDEPENDENT VIDEO GAME DEVELOPERS: A PRACTICAL GUIDE
GAME STUDIES
THE GAME: PATTERN AND METAPHOR OF THE MEDIA SOCIETY
GAME STUDIES
LET'S PLAY!: WHAT WE CAN LEARN ABOUT LIFE FROM COMPUTER GAMES
GAME DEVELOPMENT
GAMES AND NARRATIVE: THEORY AND PRACTICE
GAME DEVELOPMENT
GAME USER EXPERIENCE AND PLAYER-CENTERED DESIGN
GAME STUDIES
GAMER PSYCHOLOGY AND BEHAVIOR
GAME STUDIES
ONLINE WORLDS: CONVERGENCE OF THE REAL AND THE VIRTUAL
GAME STUDIES
VIRTUAL SOCIOCULTURAL CONVERGENCE
NON-FICTION
VIDEOGAME SCIENCES AND ART
GAME STUDIES
GENRE AND VIDEO GAME: INTRODUCTION TO AN IMPOSSIBLE TAXONOMY
NON-FICTION
RETROGAME ARCHEOLOGY: EXPLORING OLD COMPUTER GAMES
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