top of page
Home
About
More
Use tab to navigate through the menu items.
Mail
Year
Language
Popular Publishers
Popular Franchises
Popular Topics
All Books
(7,216)
7,216 posts
No categories yet.
Art/Reference Books
(1,012)
1,012 posts
No categories yet.
Biographies
(114)
114 posts
No categories yet.
Comics / Graphic Novels
(1,064)
1,064 posts
No categories yet.
Cookbooks
(58)
58 posts
No categories yet.
Game Development
(502)
502 posts
No categories yet.
Game Studies
(958)
958 posts
No categories yet.
Non-Fiction
(4,326)
4,326 posts
No categories yet.
Novelizations
(906)
906 posts
No categories yet.
Audiobook
(262)
262 posts
No categories yet.
Children's Books
(490)
490 posts
No categories yet.
Guide/Handbook
(753)
753 posts
No categories yet.
Song Books
(50)
50 posts
No categories yet.
NON-FICTION
CHANGING THE GAME: HOW VIDEO GAMES ARE TRANSFORMING THE FUTURE OF BUSINESS
GAME STUDIES
UNDERSTANDING VIDEO GAMES: THE ESSENTIAL INTRODUCTION
GAME STUDIES
MIXED REALISM: VIDEOGAMES AND THE VIOLENCE OF FICTION
NON-FICTION
GAMING: ESSAYS ON ALGORITHMIC CULTURE
GAME STUDIES
MARX AT THE ARCADE: CONSOLES, CONTROLLERS, AND CLASS STRUGGLE
NON-FICTION
GAMES OF EMPIRE: GLOBAL CAPITALISM AND VIDEO GAMES
ART/REFERENCE BOOKS
HIGH SCORE! THE ILLUSTRATED HISTORY OF ELECTRONIC GAMES
GAME STUDIES
GAME ADDICTION: THE EXPERIENCE AND THE EFFECTS
NON-FICTION
IN PLAY: TALES OF THE GAMING NETHERWORLD
GAME STUDIES
EXODUS TO THE VIRTUAL WORLD: HOW ONLINE FUN IS CHANGING REALITY
NON-FICTION
BOSS FIGHT BOOKS #20 - STAR WARS: KNIGHTS OF THE OLD REPUBLIC
GAME STUDIES
COMING OF AGE IN SECOND LIFE: AN ANTHROPOLOGIST EXPLORES THE VIRTUAL HUMAN
NOVELIZATIONS
BROTHERS IN ARMS: HELL'S HIGHWAY
NON-FICTION
CRITICAL PATH: HOW TO REVIEW VIDEOGAMES FOR A LIVING
NON-FICTION
PLAY MONEY: OR, HOW I QUIT MY DAY JOB AND MADE MILLIONS TRADING VIRTUAL LOOT
GAME STUDIES
MMOs FROM THE OUTSIDE IN: THE MMORPGs OF PSYCHOLOGY, LAW, GOVERNMENT, AND REAL LIFE
GAME STUDIES
MMOs FROM THE INSIDE OUT: THE HISTORY, DESIGN, FUN, AND ART OF MMORPGs
GAME STUDIES
LUDOLITERACY: DEFINING, UNDERSTANDING, AND SUPPORTING GAMES EDUCATION
NON-FICTION
YOU HAVE DIED OF DYSENTERY: THE CREATION OF OREGON TRAIL
NON-FICTION
PURE INVENTION: HOW JAPAN'S POP CULTURE CONQUERED THE WORLD
GAME STUDIES
GAMING AT THE EDGE: SEXUALITY AND GENDER AT THE MARGINS OF GAMER CULTURE
NON-FICTION
SAVE POINT: REPORTING FROM A VIDEO GAME INDUSTRY TRANSITION, 2003-2011
NON-FICTION
COMPUTER GAME BUDDHISM: THE GAME MANUAL FOR LIVES
GAME STUDIES
VIRTUAL ECONOMIES: DESIGN AND ANALYSIS
35
36
37
38
39
bottom of page