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NON-FICTION
LOCK•ON - VOL. 001
NON-FICTION
DIRECTED FREEDOM: A GRAMMAR OF VIDEO GAME ANALYSIS AND DESIGN
GAME STUDIES
PANDEMIC VIDEOGAME
GAME STUDIES
THE WORLD IS BORN FROM ZERO: UNDERSTANDING SPECULATION AND VIDEO GAMES
GAME STUDIES
WOMEN IN HISTORICAL AND ARCHAEOLOGICAL VIDEO GAMES
GAME DEVELOPMENT
A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)
SONG BOOKS
THE GREATEST VIDEO GAME MUSIC
GAME DEVELOPMENT
STORYTELLING IN VIDEO GAMES: THE ART OF THE DIGITAL NARRATIVE
NON-FICTION
WILL THERE BE ANYTHING LEFT OF US?: COMMENTARY ON THE LAST OF US
GAME DEVELOPMENT
GAME DESIGN SNACKS: EASILY DIGESTIBLE GAME DESIGN WISDOM
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
ART/REFERENCE BOOKS
THE ART OF NAUGHTY DOG
COMICS / GRAPHIC NOVELS
THE LAST OF US: AMERICAN DREAMS
NON-FICTION
A BRIEF HISTORY OF VIDEO GAMES: FROM ATARI TO VIRTUAL REALITY
ART/REFERENCE BOOKS
THE ART OF THE LAST OF US PART II
ART/REFERENCE BOOKS
THE ART OF THE LAST OF US
NON-FICTION
DECRYPTING THE LAST OF US GAMES: WHAT REMAINS OF HUMANITY?
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