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NON-FICTION
MAKING IT HUGE IN VIDEO GAMES MEMOIRS OF COMPOSER CHANCE THOMAS
GUIDE/HANDBOOK
THE LORD OF THE RINGS - OFFICIAL GAME SECRETS
NON-FICTION
1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
NON-FICTION
THE BOOK OF THE GAME OF THE FILM
GAME DEVELOPMENT
GAME DEVELOPMENT ESSENTIALS: ONLINE GAME DEVELOPMENT
GAME DEVELOPMENT
GAME DESIGN DEEP DIVE: FREE-TO-PLAY
GAME STUDIES
EXPLORING VIDEOGAMES WITH DELEUZE AND GUATTARI: TOWARDS AN AFFECTIVE THEORY OF FORM
GAME DEVELOPMENT
GAMEWORLD INTERFACES
GAME STUDIES
COMICS AND VIDEOGAMES: FROM HYBRID MEDIALITIES TO TRANSMEDIA EXPANSIONS
NON-FICTION
50 YEARS OF TEXT GAMES: FROM OREGON TRAIL TO A.I. DUNGEON
GAME STUDIES
HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS
ART/REFERENCE BOOKS
THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT
GAME DEVELOPMENT
GAME DESIGN SNACKS: EASILY DIGESTIBLE GAME DESIGN WISDOM
NON-FICTION
100 GREATEST VIDEO GAME FRANCHISES
GAME STUDIES
APPROACHES TO VIDEOGAME DISCOURSE: LEXIS, INTERACTION, TEXTUALITY
GAME STUDIES
THE MINDS BEHIND ADVENTURE GAMES: INTERVIEWS WITH CULT AND CLASSIC VIDEO GAME DEVELOPERS
ART/REFERENCE BOOKS
A GUIDE TO JAPANESE ROLE-PLAYING GAMES
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