GAME STUDIESGAMING AND THE VIRTUAL SUBLIME: RHETORIC, AWE, FEAR, AND DEATH IN CONTEMPORARY VIDEO GAMES
NON-FICTIONBLOOD, SWEAT, AND PIXELS: THE TRIUMPHANT, TURBULENT STORIES BEHIND HOW VIDEO GAMES ARE MADE
NON-FICTIONTHE ULTIMATE PLAYSTATION GAMES COLLECTION: THE 100 GREATEST GAMES FROM ALIEN ISOLATION TO YAKUZO
GAME STUDIESLANGUAGE, GENDER AND VIDEOGAMES: USING CORPORA TO ANALYSE THE REPRESENTATION OF GENDER IN VIDEOGAMES