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NON-FICTION
STARCRAFT: LEGACY OF THE REAL-TIME STRATEGY
GAME STUDIES
PLAY REDUX: THE FORM OF COMPUTER GAMES
GAME STUDIES
TOWARD A GAMEIC WORLD: NEW RULES OF ENGAGEMENT FROM JAPANESE VIDEO GAMES
GAME STUDIES
STAR WORLDS: FREEDOM VERSUS CONTROL IN ONLINE GAMING WORLDS
GAME STUDIES
GAMING THE STAGE: PLAYABLE MEDIA AND THE RISE OF ENGLISH COMMERCIAL THEATER
NON-FICTION
MYST & RIVEN: THE WORLD OF THE D'NI
NON-FICTION
SILENT HILL: THE TERROR ENGINE
NON-FICTION
DOOM: SCARYDARKFAST
NON-FICTION
TEMPEST: GEOMETRIES OF PLAY
NON-FICTION
MORTAL KOMBAT: GAMES OF DEATH
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