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NON-FICTION
VALVE CORPORATION: VIDEO GAMES, VISIONS, AND VIRTUOSITY OF A REVOLUTIONARY COMPANY
NON-FICTION
DIGITAL GAME SERIES #2: ESPORTS AND COUNTER-STRIKE IN TURKEY
GAME DEVELOPMENT
BETTER GAME CHARACTERS BY DESIGN: A PSYCHOLOGICAL APPROACH
GAME DEVELOPMENT
GAME PLAN: GREAT DESIGNS THAT CHANGED THE FACE OF COMPUTER GAMING
GUIDE/HANDBOOK
STEAM DECK: JAPAN, SOUTH KOREA, TAIWAN, HONG KONG
NON-FICTION
DIALOGUE BOX: ORAL HISTORIES OF VIDEO GAMES
NON-FICTION
PORTAL OR THE SCIENCE OF THE VIDEO GAME
GUIDE/HANDBOOK
HALF-LIFE 2 MODS FOR DUMMIES
NON-FICTION
SAVE POINT: REPORTING FROM A VIDEO GAME INDUSTRY TRANSITION, 2003-2011
COMICS / GRAPHIC NOVELS
DOTA 2: THE COMIC COLLECTION
NON-FICTION
A BRIEF HISTORY OF VIDEO GAMES: FROM ATARI TO VIRTUAL REALITY
COMICS / GRAPHIC NOVELS
VALVE PRESENTS: THE SACRIFICE AND OTHER STEAM-POWERED STORIES
ART/REFERENCE BOOKS
HALF-LIFE 2: RAISING THE BAR
GAME DEVELOPMENT
REVERSE DESIGN: HALF-LIFE
NON-FICTION
THE VIDEO GAME YEAR: 1998
NON-FICTION
LUDOTHEQUE #12 - PORTAL
NON-FICTION
HALF-LIFE - THE LIBERATED FPS: CREATION-UNIVERSE-DECRYPTION
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