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COMPUTER GAMES AND INSTRUCTION
CENTRAL AND EASTERN EUROPEAN HISTORIES AND HERITAGES IN VIDEO GAMES
ASIAN HISTORIES AND HERITAGES IN VIDEO GAMES
(NOT) IN THE GAME: HISTORY, PARATEXTS, AND GAMES
PLAYING WITH THE PAST: DIGITAL GAMES AND THE SIMULATION OF HISTORY
SID MEIER'S CIVILIZATION OR ROME ON 640K A DAY
VIDEOGAME FORMALISM: ON FORM, AESTHETIC EXPERIENCE AND METHODOLOGY
ECOGAMES: PLAYFUL PERSPECTIVES ON THE CLIMATE CRISIS
PLAYING THE MIDDLE AGES: PITFALLS AND POTENTIAL IN MODERN GAMES
RED DEAD'S HISTORY: A VIDEO GAME, AN OBSESSION, AND AMERICA'S VIOLENT PAST
VIRTUAL REALITIES: ATMOSPHERIC EXPERIENCE OF THE PAST IN DIGITAL GAMES
ASSASSIN'S CREED IN THE CLASSROOM: HISTORY'S PLAYGROUND OR A STAB IN THE DARK?
WORLD | WAR | SHOOTER: COMPUTER GAMES AS REALISTIC MEMORY MEDIA?
DIGITAL GAMES AS HISTORICAL SPACES OF EXPERIENCE
GAMING THE PAST: USING VIDEO GAMES TO TEACH SECONDARY HISTORY