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NOVELIZATIONS
THE MYST READER
ART/REFERENCE BOOKS
THE ART OF METAL GEAR SOLID BY YOJI SHINKAWA VER. 1.5
ART/REFERENCE BOOKS
DEAD OR ALIVE ULTIMATE BEST SHOT
NON-FICTION
THE X-PLAY INSIDER'S GUIDE TO GAMING
ART/REFERENCE BOOKS
THE ART OF GAME WORLDS
ART/REFERENCE BOOKS
JAPANESE GAME GRAPHICS: BEHIND THE SCENES OF YOUR FAVORITE GAMES
NON-FICTION
DREAM GAMES: A BOOK ABOUT THE SEGA DREAMCAST
GAME DEVELOPMENT
FIRST PERSON: NEW MEDIA AS STORY, PERFORMANCE, AND GAME
ART/REFERENCE BOOKS
THE ART OF SOUL CALIBUR II
GUIDE/HANDBOOK
2005 GAMER'S ALMANAC: YOUR DAILY DOSE OF TRICKS, CHEATS, AND FASCINATING FACTS
GAME STUDIES
SCREENPLAY: CINEMA • VIDEOGAMES • INTERFACES
NON-FICTION
GAMERS: WRITERS, ARTISTS AND PROGRAMMERS ON THE PLEASURES OF PIXELS
NON-FICTION
PIKACHU'S GLOBAL ADVENTURE: THE RISE AND FALL OF POKÉMON
NON-FICTION
TRIGGER HAPPY: VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION
COMICS / GRAPHIC NOVELS
SUIKODEN III: THE SUCCESSOR OF FATE - VOL. 1
COMICS / GRAPHIC NOVELS
SUIKODEN III: THE SUCCESSOR OF FATE - VOL. 2
COMICS / GRAPHIC NOVELS
SUIKODEN III: THE SUCCESSOR OF FATE - VOL. 3
COMICS / GRAPHIC NOVELS
SUIKODEN III: THE SUCCESSOR OF FATE - VOL. 4
COMICS / GRAPHIC NOVELS
SUIKODEN III: THE SUCCESSOR OF FATE - VOL. 6
COMICS / GRAPHIC NOVELS
SUIKODEN III: THE SUCCESSOR OF FATE - VOL. 7
ART/REFERENCE BOOKS
THE ART OF HALO: CREATING A VIRTUAL WORLD
GAME DEVELOPMENT
AUDIO FOR GAMES: PLANNING, PROCESS, AND PRODUCTION
NOVELIZATIONS
TOM CLANCY'S SPLINTER CELL
GAME STUDIES
THE VIDEO GAME THEORY READER
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