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GAME STUDIES
CYBERTEXT POETICS: THE CRITICAL LANDSCAPE OF NEW MEDIA LITERARY THEORY
NON-FICTION
DUNGEONS, DRAGONS, AND DIGITAL DENIZENS: THE DIGITAL ROLE-PLAYING GAME
GAME STUDIES
GUNS, GRENADES, AND GRUNTS: FIRST-PERSON SHOOTER GAMES
GAME DEVELOPMENT
GAME MECHANICS: ADVANCED GAME DESIGN
NON-FICTION
VIOLATION: RAPE IN GAMING
NON-FICTION
SILENT HILL: THE TERROR ENGINE
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2012/2013)
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2011/2012)
COMICS / GRAPHIC NOVELS
PROTOTYPE 2
ART/REFERENCE BOOKS
THE ART OF THE MASS EFFECT UNIVERSE
COMICS / GRAPHIC NOVELS
MASS EFFECT - HOMEWORLDS
COMICS / GRAPHIC NOVELS
STAR WARS: THE OLD REPUBLIC - VOL. 3: THE LOST SUNS
COMICS / GRAPHIC NOVELS
MILES EDGEWORTH ACE ATTORNEY: INVESTIGATIONS - VOL. 3
COMICS / GRAPHIC NOVELS
MILES EDGEWORTH ACE ATTORNEY: INVESTIGATIONS - VOL. 2
COMICS / GRAPHIC NOVELS
MILES EDGEWORTH ACE ATTORNEY: INVESTIGATIONS - VOL. 1
COMICS / GRAPHIC NOVELS
PHOENIX WRIGHT ACE ATTORNEY - VOL. 5
COMICS / GRAPHIC NOVELS
PHOENIX WRIGHT ACE ATTORNEY - VOL. 4
GAME STUDIES
A CASUAL REVOLUTION: REINVENTING VIDEO GAMES AND THEIR PLAYERS
NON-FICTION
RAISING THE STAKES: E-SPORTS AND THE PROFESSIONALIZATION OF COMPUTER GAMING
NON-FICTION
GAMING CULTURES AND PLACE IN ASIA-PACIFIC
GAME STUDIES
WORDPLAY AND THE DISCOURSE OF VIDEO GAMES: ANALYZING WORDS, DESIGN, AND PLAY
NON-FICTION
ATARI INC.: BUSINESS IS FUN
NON-FICTION
GENERATION XBOX: HOW VIDEO GAMES INVADED HOLLYWOOD
NON-FICTION
GRAND THIEVES & TOMB RAIDERS: HOW BRITISH VIDEO GAMES CONQUERED THE WORLD
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