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LATEST BOOKS
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NON-FICTION
INTERMEDIA GAMES - GAMES INTER MEDIA: VIDEO GAMES AND INTERMEDIALITY
NON-FICTION
GAME BOY WORLD: 1989
GAME STUDIES
VIOLENT GAMES: RULES, REALISM, AND EFFECT
GAME STUDIES
MUSIC VIDEO GAMES: PERFORMANCE, POLITICS, AND PLAY
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2016/2017)
NON-FICTION
PLAYING WAR: MILITARY VIDEO GAMES AFTER 9/11
ART/REFERENCE BOOKS
UNDERTALE: ART BOOK
GUIDE/HANDBOOK
EARTHBOUND HANDBOOK
GUIDE/HANDBOOK
STARDEW VALLEY GUIDEBOOK
NON-FICTION
LEGENDS OF LOCALIZATION - BOOK 2: EARTHBOUND
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2015/2016)
GAME STUDIES
CULTURAL CODE: VIDEO GAMES AND LATIN AMERICA
GAME STUDIES
VIRTUAL ASCENDANCE: VIDEO GAMES AND THE REMAKING OF REALITY
NON-FICTION
PLAYING WITH POWER: NINTENDO NES CLASSICS
NON-FICTION
GOOD LUCK HAVE FUN: THE RISE OF ESPORTS
NON-FICTION
BOSS FIGHT BOOKS #14 - MEGA MAN 3
NON-FICTION
BOSS FIGHT BOOKS #13 - SUPER MARIO BROS. 3
NON-FICTION
THE GOLDEN AGE OF VIDEO GAMES: THE BIRTH OF A MULTIBILLION DOLLAR INDUSTRY
ART/REFERENCE BOOKS
DRAGON AGE: INQUISITION - THE POSTER COLLECTION
NON-FICTION
BOSS FIGHT BOOKS #12 - WORLD OF WARCRAFT
COMICS / GRAPHIC NOVELS
DRAGON AGE: LIBRARY EDITION - VOL. 1
COMICS / GRAPHIC NOVELS
DRAGON AGE: MAGEKILLER
NON-FICTION
BOSS FIGHT BOOKS #11 - SPELUNKY
NOVELIZATIONS
TEKKEN: THE DARK HISTORY OF MISHIMA
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