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GAME DEVELOPMENT
A PSYCHOGEOGRAPHY OF GAMES
NON-FICTION
N+1: A BIKE/GAME ZINE
ART/REFERENCE BOOKS
PSYCHOKINETIC EARTHBOUND FANZINE
ART/REFERENCE BOOKS
FINAL FANTASY XV ULTIMANIA BATTLE+MAP SIDE
ART/REFERENCE BOOKS
FINAL FANTASY XV ULTIMANIA SCENARIO SIDE
GAME STUDIES
VIDEO GAMES: GENERAL ISSUES, PAGES OF HISTORY, INTERPRETATION EXPERIENCE
ART/REFERENCE BOOKS
RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION ART BOOK
ART/REFERENCE BOOKS
STREET FIGHTER: 2016 SWIMSUIT SPECIAL
COMICS / GRAPHIC NOVELS
STREET FIGHTER: THE NOVEL - WHERE STRENGTH LIES
COMICS / GRAPHIC NOVELS
PERSONA 4: ARENA ULTIMAX - VOLUME II
NON-FICTION
SCREWATTACK'S VIDEO GAME VAULT: THE BEST OF NINTENDO 64
GAME DEVELOPMENT
HINTS & TIPS FOR VIDEOGAME PIONEERS
GAME STUDIES
LITERATURE OF DRAGON QUEST: 30 YEARS OF JAPAN AND THE DRAGON QUEST LEGACY
ART/REFERENCE BOOKS
NEOLUDICA INSIDE VIDEOGAME ARTBOOK
NON-FICTION
TETRIS: THE GAMES PEOPLE PLAY
ART/REFERENCE BOOKS
MONSTER HUNTER 10th ANNIVERSARY OFFICIAL CHRONICLE
NON-FICTION
GAME CHANGERS: FROM MINECRAFT TO MYSOGYNY - THE FIGHT FOR THE FUTURE OF VIDEO GAMES
NON-FICTION
X-COM: COMPUTER GAME CLASSICS
NON-FICTION
BEYOND THE GAME: A CRITIQUE OF URBAN LUDICIZATION
NON-FICTION
HORIZONS OF FORZA: PHENOMENOLOGY OF VIDEO GAME DRIVING
ART/REFERENCE BOOKS
THE ART OF THE DARK SOULS TRILOGY
ART/REFERENCE BOOKS
DARK SOULS: THE ART OF THE TRILOGY
GUIDE/HANDBOOK
SPECTRAVIDEO & MSX COMPLETE USER GUIDE
NON-FICTION
READY: A COMMODORE 64 RETROSPECTIVE
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