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NOVELIZATIONS
LARA CROFT AND THE BLADE OF GWYNNEVER
NOVELIZATIONS
SHADOW OF THE TOMB RAIDER: PATH OF THE APOCALYPSE
GAME STUDIES
DIGITAL GAMES 2
GAME STUDIES
DIGITAL GAMES 1
GAME STUDIES
PLAYING SMART: ON GAMES, INTELLIGENCE, AND ARTIFICIAL INTELLIGENCE
GAME DEVELOPMENT
MAKING GAMES: THE POLITICS AND POETICS OF GAME CREATION TOOLS
GAME STUDIES
AMBIENT PLAY
NON-FICTION
THE FORMATION OF GAMING CULTURE: UK GAMING MAGAZINES (1981-1995)
GAME DEVELOPMENT
ACHIEVEMENT RELOCKED: LOSS AVERSION AND GAME DESIGN
GAME DEVELOPMENT
GAMES AND NARRATIVE: THEORY AND PRACTICE
GAME DEVELOPMENT
GAME USER EXPERIENCE AND PLAYER-CENTERED DESIGN
GAME STUDIES
GAMER PSYCHOLOGY AND BEHAVIOR
GAME STUDIES
SYNTHETIC WORLDS: THE BUSINESS AND CULTURE OF ONLINE GAMES
NOVELIZATIONS
DARK SOULS: MASQUE OF VINDICATION
NON-FICTION
THE METAVERSE: AND HOW IT WILL REVOLUTIONIZE EVERYTHING
NON-FICTION
FIFA FOOTBALL: THE STORY BEHIND THE VIDEO GAME SENSATION
GAME STUDIES
HOW TO BE A GAMES USER RESEARCHER
NON-FICTION
EA SPORTS FIFA: FEELING THE GAME
GAME STUDIES
ONLINE WORLDS: CONVERGENCE OF THE REAL AND THE VIRTUAL
GAME STUDIES
VIRTUAL SOCIOCULTURAL CONVERGENCE
GAME STUDIES
EGODS: FAITH VERSUS FANTASY IN COMPUTER GAMING
GAME STUDIES
THE WARCRAFT CIVILIZATION: SOCIAL SCIENCE IN A VIRTUAL WORLD
GAME STUDIES
STAR WORLDS: FREEDOM VERSUS CONTROL IN ONLINE GAMING WORLDS
GAME STUDIES
ETHNOGRAPHY AND VIRTUAL WORLDS: A HANDBOOK OF METHOD
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