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NON-FICTION
PLAYBACK: A GENEOLOGY OF 1980s BRITISH VIDEOGAMES
GAME STUDIES
EVERY GAME IS AN ISLAND: ENDINGS AND EXTREMITIES IN VIDEO GAMES
NON-FICTION
THE UNPREDICTABILITY OF GAMEPLAY
GAME DEVELOPMENT
VIDEO GAME DESIGN: PRINCIPLES AND PRACTICES FROM THE GROUND UP
GAME DEVELOPMENT
PHANTASMAL SPACES: ARCHETYPICAL VENUES IN COMPUTER GAMES
GAME STUDIES
DIGITAL ZOMBIES, UNDEAD STORIES: NARRATIVE EMERGENCE AND VIDEOGAMES
GAME DEVELOPMENT
GAME WRITING: NARRATIVE SKILLS FOR VIDEOGAMES
NON-FICTION
BOSS FIGHT BOOKS #18 - FINAL FANTASY V
GAME STUDIES
UNSTABLE AESTHETICS: GAME ENGINES AND THE STRANGENESS OF MODDING
GAME STUDIES
GLOBAL ESPORTS: TRANSFORMATION OF CULTURAL PERCEPTIONS OF COMPETITIVE GAMING
NON-FICTION
THE DIGITAL ROLE-PLAYING GAME AND TECHNICAL COMMUNICATION
GAME STUDIES
ANCIENT VIOLENCE IN THE MODERN IMAGINATION: THE FEAR AND THE FURY
GAME STUDIES
ANCIENT GREECE AND ROME IN VIDEO GAMES
GAME STUDIES
WOMEN IN CLASSICAL VIDEO GAMES
GAME STUDIES
CLASSICAL ANTIQUITY IN VIDEO GAMES: PLAYING WITH THE ANCIENT WORLD
GAME DEVELOPMENT
IN-GAME: FROM IMMERSION TO INCORPORATION
NON-FICTION
DUNGEONS, DRAGONS, AND DIGITAL DENIZENS: THE DIGITAL ROLE-PLAYING GAME
GAME STUDIES
GUNS, GRENADES, AND GRUNTS: FIRST-PERSON SHOOTER GAMES
GAME STUDIES
VIOLENT GAMES: RULES, REALISM, AND EFFECT
GAME STUDIES
MUSIC VIDEO GAMES: PERFORMANCE, POLITICS, AND PLAY
NON-FICTION
ADVENTURE GAMES: PLAYING THE OUTSIDER
NON-FICTION
INDIE GAMES IN THE DIGITAL AGE
GAME STUDIES
ESPORT PLAY: ANTICIPATION, ATTACHMENT, AND ADDICTION IN PSYCHOLUDIC DEVELOPMENT
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2016/2017)
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