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LATEST BOOKS
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NON-FICTION
GAMEPLAY MODE: WAR, SIMULATION, AND TECHNOCULTURE
NON-FICTION
WAR GAMES: MEMORY, MILITARISM AND THE SUBJECT OF PLAY
NON-FICTION
PLAYING WAR: MILITARY VIDEO GAMES AFTER 9/11
NON-FICTION
HOW TO PLAY VIDEO GAMES
GAME STUDIES
GAMING REPRESENTATION: RACE, GENDER, AND SEXUALITY IN VIDEO GAMES
GAME STUDIES
JOYSTICK SOLDIERS: THE POLITICS OF PLAY IN MILITARY VIDEO GAMES
GAME STUDIES
THE CULTURE OF DIGITAL FIGHTING GAMES: PERFORMANCE AND PRACTICE
GAME STUDIES
ON VIDEO GAMES: THE VISUAL POLITICS OF RACE, GENDER AND SPACE
GAME STUDIES
GAMER TROUBLE: FEMINIST CONFRONTATIONS IN DIGITAL CULTURE
NON-FICTION
READY PLAYER TWO: WOMEN GAMERS AND DESIGNED IDENTITY
NON-FICTION
PLAY LIKE A FEMINIST
GAME STUDIES
GAMING SEXISM: GENDER AND IDENTITY IN THE ERA OF CASUAL VIDEO GAMES
ART/REFERENCE BOOKS
UNDERTALE: ART BOOK
GUIDE/HANDBOOK
MOTHER 3 HANDBOOK: A GUIDE TO NOWHERE
NON-FICTION
BOSS FIGHT BOOKS #17 - KATAMARI DAMACY
NON-FICTION
LEGENDS OF LOCALIZATION - BOOK 1: THE LEGEND OF ZELDA
NON-FICTION
SPEEDRUN SCIENCE: A LONG GUIDE TO SHORT PLAYTHROUGHS
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2015/2016)
ART/REFERENCE BOOKS
THE HISTORY OF CASTLEVANIA: BOOK OF THE CRESCENT MOON
NON-FICTION
VIDEO GAMES AND THE GLOBAL SOUTH
COOKBOOKS
MOTHER'S COOKBOOK
NON-FICTION
THE COMPLETE GUIDE TO PHOTOREALISM FOR VISUAL EFFECTS, VISUALIZATION AND GAMES
NON-FICTION
BOSS FIGHT BOOKS #16 - KINGDOM HEARTS II
BIOGRAPHIES
DIGITAL DAYDREAMS: A TALE OF A JAPANESE VIDEO GAME CREATOR
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