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LATEST BOOKS
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GAME STUDIES
DIGITAL GAMING RE-IMAGINES THE MIDDLE AGES
NON-FICTION
LITERARY GAMING
NON-FICTION
HANDMADE PIXELS: INDEPENDENT VIDEO GAMES AND THE QUEST FOR AUTHENTICITY
ART/REFERENCE BOOKS
THE ART OF APEX LEGENDS
COMICS / GRAPHIC NOVELS
DRAGON AGE: DARK FORTRESS #3
COMICS / GRAPHIC NOVELS
HYPER SCAPE
ART/REFERENCE BOOKS
HALO ENCYCLOPEDIA
ART/REFERENCE BOOKS
THE ART OF TROVER SAVES THE UNIVERSE
NON-FICTION
THE STORY OF THE COMMODORE AMIGA IN PIXELS_
ART/REFERENCE BOOKS
THE WORLD OF DISNEY MIRRORVERSE
ART/REFERENCE BOOKS
THE ART OF AKANEIRO
NON-FICTION
JUMPING FOR JOY: THE HISTORY OF PLATFORM VIDEO GAMES
GUIDE/HANDBOOK
A GUIDE TO MANGA, ANIME AND VIDEO GAME COSPLAY
NON-FICTION
RAISING THE STAKES: E-SPORTS AND THE PROFESSIONALIZATION OF COMPUTER GAMING
NON-FICTION
WATCH ME PLAY: TWITCH AND THE RISE OF GAME LIVE STREAMING
NON-FICTION
GAMING CULTURES AND PLACE IN ASIA-PACIFIC
NON-FICTION
VIRTUAL CITIES: AN ATLAS & EXPLORATION OF VIDEO GAME CITIES
GAME STUDIES
IDEOLOGY AND THE VIRTUAL CITY: VIDEOGAMES, POWER FANTASIES AND NEOLIBERALISM
GAME STUDIES
ONLINE GAMES, SOCIAL NARRATIVES
GAME STUDIES
WORDPLAY AND THE DISCOURSE OF VIDEO GAMES: ANALYZING WORDS, DESIGN, AND PLAY
GAME STUDIES
FREE-TO-PLAY: MOBILE VIDEO GAMES, BIAS, AND NORMS
GAME STUDIES
REAL GAMES: WHAT'S LEGITIMATE AND WHAT'S NOT IN CONTEMPORARY VIDEOGAMES
NON-FICTION
THE TOXIC MERITOCRACY OF VIDEO GAMES: WHY GAMING CULTURE IS THE WORST
COMICS / GRAPHIC NOVELS
DRAGON AGE: DARK FORTRESS #2
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