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NON-FICTION
THE POCKET MENTOR FOR VIDEO GAME TESTING
GAME DEVELOPMENT
THE POCKET MENTOR FOR VIDEO GAME WRITERS
GAME DEVELOPMENT
THE POCKET MENTOR FOR GAME COMMUNITY MANAGEMENT
NON-FICTION
GAMERGATE: FIRST BATTLE OF THE CULTURE WAR
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 4
NON-FICTION
DARREN HUPKE'S 32-BIT LIBRARY: VOL. 3
NON-FICTION
DARREN HUPKE'S 32-BIT LIBRARY: VOL. 2
CHILDREN'S BOOKS
THE LEGEND OF ZELDA: MOLBLIN'S MAGIC SPEAR
NON-FICTION
IT'S NOT ALL FUN & GAMES: A LIFE IN FILM PRODUCTION, VIDEO GAMES, AND TOYS
CHILDREN'S BOOKS
MINECRAFT STICKER ADVENTURE TREASURE HUNT
ART/REFERENCE BOOKS
THE ART OF PSYCHONAUTS 2
NON-FICTION
SONIC THE HEDGEHOG: ADULT COLORING BOOK
NON-FICTION
BACK OF THE BOX: A 90s VIDEO GAME COLORING BOOK
GUIDE/HANDBOOK
THE OFFICIAL CANDY CRUSH SAGA TOP TIPS GUIDE
NON-FICTION
PLAY NICE: THE RISE, FALL, AND FUTURE OF BLIZZARD ENTERTAINMENT
ART/REFERENCE BOOKS
THE ART OF FINAL FANTASY VII: REBIRTH
NON-FICTION
UP DOWN UP: WHY SOME GAME COMPANIES SUCCEED, WHILE OTHERS FAIL
ART/REFERENCE BOOKS
UNTITLED GOOSE GAME - PLAZA CATALOGUE SPRING/SUMMER
BIOGRAPHIES
INNOVATORS: SHIGERU MIYAMOTO - NINTENDO GAME DESIGNER
NON-FICTION
USING COMPUTER GAMES ACROSS THE CURRICULUM
COMICS / GRAPHIC NOVELS
THE BEST OF THE SUPER MARIO BROS
COMICS / GRAPHIC NOVELS
SUPER MARIO BROS. ADVENTURES COMIC AND CASSETTE
GAME DEVELOPMENT
COMPUTER GAMES: DEVELOPMENT AND TECHNOLOGY
GAME DEVELOPMENT
BIG COMPUTER GAMES
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