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AGAINST FLOW: VIDEO GAMES AND THE FLOWING SUBJECT
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1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
GAME DEVELOPMENT
NEVER ALONE: VIDEO GAMES AS INTERACTIVE DESIGN
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PLAYING AT A DISTANCE: BORDERLANDS OF VIDEO GAME AESTHETIC
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A PLAYFUL PRODUCTION PROCESS: FOR GAME DESIGNERS (AND EVERYONE)
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THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT
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