top of page
Home
About
More
Use tab to navigate through the menu items.
Mail
Year
Language
Popular Publishers
Popular Franchises
Popular Topics
All Books
(7,521)
7,521 posts
No categories yet.
Art/Reference Books
(1,093)
1,093 posts
No categories yet.
Biographies
(114)
114 posts
No categories yet.
Comics / Graphic Novels
(1,124)
1,124 posts
No categories yet.
Cookbooks
(60)
60 posts
No categories yet.
Game Development
(513)
513 posts
No categories yet.
Game Studies
(968)
968 posts
No categories yet.
Non-Fiction
(4,544)
4,544 posts
No categories yet.
Novelizations
(917)
917 posts
No categories yet.
Audiobook
(266)
266 posts
No categories yet.
Children's Books
(508)
508 posts
No categories yet.
Guide/Handbook
(864)
864 posts
No categories yet.
Song Books
(50)
50 posts
No categories yet.
GAME DEVELOPMENT
INDEPENDENT BY DESIGN: ART & STORIES OF INDIE GAME CREATION - THE TRANSCRIPTS
NON-FICTION
TÉLÉ START: 40 YEARS OF TV SHOWS ON VIDEO GAMES IN FRANCE
ART/REFERENCE BOOKS
AMSTRAD GAME ADS
NON-FICTION
GENERATION SMASH BROS.
ART/REFERENCE BOOKS
PC ENGINE JAPANESE ADS
NON-FICTION
GENERATION RESIDENT EVIL
NON-FICTION
GENERATION ZELDA: 35 YEARS OF LEGENDS
NON-FICTION
PRESS START: 40 YEARS OF VIDEO GAME MAGAZINES IN FRANCE
GAME STUDIES
VIDEO GAMES, DIVERSITY, AND GENDER: SCIENTIFIC AND ACADEMIC RESEARCH
BIOGRAPHIES
WHEN STARTING A BUSINESS: THE JOB OF CREATING GAMES
GAME STUDIES
DIGITAL GAME
GAME STUDIES
DIGITAL GAMES 2.0: GAMEPLAY AND IDENTITY
NON-FICTION
JEUXVIDEO.COM: AN INTERACTIVE ODYSSEY
GAME STUDIES
MYTHOLOGY OF VIDEO GAMES
GAME STUDIES
TOWARD A GAMEIC WORLD: NEW RULES OF ENGAGEMENT FROM JAPANESE VIDEO GAMES
NON-FICTION
SOFTWARE PEOPLE: AN INSIDER'S LOOK AT THE PERSONAL COMPUTER SOFTWARE INDUSTRY
NON-FICTION
PONG AND GLOBALIZATION: THE ECONOMIC HISTORY OF CONSOLES - 1976-1980
GAME STUDIES
FROM POLITICS AND CONTEMPORARY HISTORY - GAMING
GAME STUDIES
ENGAGING WITH VIDEOGAMES: PLAY, THEORY AND PRACTICE
GAME STUDIES
CULTURES OF COMPUTER GAME CONCERNS: THE CHILD ACROSS FAMILIES, LAW, SCIENCE AND INDUSTRY
NON-FICTION
ARCADE MANIA: THE TURBO-CHARGED WORLD OF JAPAN'S GAME CENTERS
NON-FICTION
VIDEO GAME POLICY: PRODUCTION, DISTRIBUTION, AND CONSUMPTION
GAME DEVELOPMENT
GLOBAL GAMES: PRODUCTION, CIRCULATION AND POLICY IN THE NETWORKED ERA
GAME DEVELOPMENT
THE VIDEO GAMES FACTORY: AT THE HEART OF GAMEPLAY
bottom of page