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Art/Reference Books
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Game Development
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Game Studies
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NON-FICTION
HOW AND WHY WE MAKE GAMES THE CREATIVE CONFUSION
CHILDREN'S BOOKS
SUIKA GAME PICTURE STORYBOOK: ROLY-POLY CHERRY
ART/REFERENCE BOOKS
FANTASIAN: NEO DIMENSION OFFICIAL SETTING MATERIALS COLLECTION
NON-FICTION
KILLZINE: A KILLZONE FANZINE
ART/REFERENCE BOOKS
GUILTY GEAR - THE LOST ARCHIVE
NON-FICTION
COMPUTER GAME DEVELOPMENT AND ANIMATION: A PRACTICAL CAREER GUIDE
NON-FICTION
ON - VOL. 1
GUIDE/HANDBOOK
HELLDIVERS II - 100 TIPS TO BE THE HERO OF SUPER-EARTH
NON-FICTION
SUPER NINTENDO - 100 THINGS YOU ABSOLUTELY NEED TO KNOW!
NON-FICTION
GENERATION YAKUZA
NOVELIZATIONS
SEED: THE BEGINNING
GUIDE/HANDBOOK
THE OFFICIAL SEGA MEGA DRIVE POWER TIPS BOOK
NON-FICTION
COMPUTER GAMES AND INSTRUCTION
NON-FICTION
GAMES USER RESEARCH: A CASE STUDY APPROACH
NON-FICTION
DEEP LEARNING IN GAMING AND ANIMATIONS PRINCIPLES AND APPLICATIONS
THE ART OF SIFU
NON-FICTION
PIXEL SOUNDTRACKS: EXPLORING VIDEO GAME MUSIC THROUGH TWENTY GAMES
NON-FICTION
THE NATURE OF COMPUTER GAMES: PLAY AS SEMIOSIS (DIGITAL FORMATIONS)
NOVELIZATIONS
WARCRAFT: WAR OF THE ANCIENTS ARCHIVE
NOVELIZATIONS
WARCRAFT: WAR OF THE ANCIENTS #3 - THE SUNDERING
NOVELIZATIONS
WARCRAFT: WAR OF THE ANCIENTS #2 - THE DEMON SOUL
NOVELIZATIONS
WARCRAFT: WAR OF THE ANCIENTS #1 - THE WELL OF ETERNITY
NON-FICTION
50 YEARS OF VIDEO GAMES
NON-FICTION
ABOUT GAMES AND PEOPLE
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