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NON-FICTION
MONSTER KIDS: HOW POKÉMON TAUGHT A GENERATION TO CATCH THEM ALL
NON-FICTION
THE SUPER NINTENDO ENTERTAINMENT SYSTEM COMPENDIUM
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 3
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 2
ART/REFERENCE BOOKS
WORLD OF WARCRAFT: CHRONICLE VOL. 1
NOVELIZATIONS
HELLGATE: LONDON - BOOK 3: COVENANT
NOVELIZATIONS
HELLGATE: LONDON - BOOK 2: GOETIA
NOVELIZATIONS
HELLGATE: LONDON - BOOK 1: EXODUS
NOVELIZATIONS
ELITE: MOSTLY HARMLESS
NOVELIZATIONS
ELITE: OUT OF THE DARKNESS
NOVELIZATIONS
ELITE: LEGACY
NOVELIZATIONS
ELITE: TALES FROM THE FRONTIER
NOVELIZATIONS
ELITE: AND HERE THE WHEEL
NOVELIZATIONS
ELITE: RECLAMATION
NOVELIZATIONS
ELITE: PREMONITION
NOVELIZATIONS
ELITE: NEMORENSIS
NOVELIZATIONS
ELITE: WANTED
NOVELIZATIONS
ELITE: LAVE REVOLUTION
NOVELIZATIONS
ELITE: DOCKING IS DIFFICULT
GAME STUDIES
ATARI TO ZELDA: JAPAN'S VIDEOGAMES IN GLOBAL CONTEXTS
GAME STUDIES
DIGITAL GAMING RE-IMAGINES THE MIDDLE AGES
NON-FICTION
LITERARY GAMING
NON-FICTION
HANDMADE PIXELS: INDEPENDENT VIDEO GAMES AND THE QUEST FOR AUTHENTICITY
NON-FICTION
RAISING THE STAKES: E-SPORTS AND THE PROFESSIONALIZATION OF COMPUTER GAMING
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