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NON-FICTION
BOSS FIGHT BOOKS #19 - SHOVEL KNIGHT
GAME STUDIES
RATED M FOR MATURE: SEX AND SEXUALITY IN VIDEO GAMES
NON-FICTION
VIDEO GAMES: AN INTRODUCTION TO THE INDUSTRY
NON-FICTION
PLAYBACK: A GENEOLOGY OF 1980s BRITISH VIDEOGAMES
NON-FICTION
BOSS FIGHT BOOKS #18 - FINAL FANTASY V
GAME DEVELOPMENT
IN-GAME: FROM IMMERSION TO INCORPORATION
GAME STUDIES
THE WORLD OF SCARY VIDEO GAMES: A STUDY IN VIDEOLUDIC HORROR
NON-FICTION
GAMEPLAY MODE: WAR, SIMULATION, AND TECHNOCULTURE
NON-FICTION
PLAYING WAR: MILITARY VIDEO GAMES AFTER 9/11
NON-FICTION
HOW TO PLAY VIDEO GAMES
GAME STUDIES
GAMING REPRESENTATION: RACE, GENDER, AND SEXUALITY IN VIDEO GAMES
GAME STUDIES
JOYSTICK SOLDIERS: THE POLITICS OF PLAY IN MILITARY VIDEO GAMES
GAME STUDIES
THE CULTURE OF DIGITAL FIGHTING GAMES: PERFORMANCE AND PRACTICE
GAME STUDIES
ON VIDEO GAMES: THE VISUAL POLITICS OF RACE, GENDER AND SPACE
GAME STUDIES
GAMER TROUBLE: FEMINIST CONFRONTATIONS IN DIGITAL CULTURE
NON-FICTION
READY PLAYER TWO: WOMEN GAMERS AND DESIGNED IDENTITY
NON-FICTION
PLAY LIKE A FEMINIST
GAME STUDIES
GAMING SEXISM: GENDER AND IDENTITY IN THE ERA OF CASUAL VIDEO GAMES
NON-FICTION
BOSS FIGHT BOOKS #17 - KATAMARI DAMACY
NON-FICTION
VIDEO GAMES AND THE GLOBAL SOUTH
NON-FICTION
THE COMPLETE GUIDE TO PHOTOREALISM FOR VISUAL EFFECTS, VISUALIZATION AND GAMES
NON-FICTION
BOSS FIGHT BOOKS #16 - KINGDOM HEARTS II
BIOGRAPHIES
DIGITAL DAYDREAMS: A TALE OF A JAPANESE VIDEO GAME CREATOR
GAME DEVELOPMENT
THE GAME DESIGNER'S PLAYLIST: INNOVATIVE GAMES EVERY GAME DESIGNER NEEDS TO PLAY
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