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ART/REFERENCE BOOKS
NÜFEKOP: IMAGES OF A CLASSIC GAME COMPANY
ART/REFERENCE BOOKS
PUSH > START: THE ART OF VIDEO GAMES
BIOGRAPHIES
CONSOLE WARS: SEGA, NINTENDO, AND THE BATTLE THAT DEFINED A GENERATION
NON-FICTION
1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE
GAME STUDIES
WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY
GAME STUDIES
COMPUTER GAMES AND NEW MEDIA CULTURES: A HANDBOOK OF DIGITAL GAME STUDIES
GAME STUDIES
UNDERSTANDING MINECRAFT: ESSAYS ON PLAY, COMMUNITY AND POSSIBILITIES
GUIDE/HANDBOOK
ARCADE REPAIR: ASTEROIDS
GUIDE/HANDBOOK
MY XBOX ONE
NON-FICTION
VINTAGE GAME CONSOLES: THE GREATEST GAMING PLATFORMS OF ALL TIME
NON-FICTION
BEFORE MARIO
NON-FICTION
THE VIDEO GAME BUSINESS
NOVELIZATIONS
WORLD OF WARCRAFT: WAR CRIMES
NOVELIZATIONS
WORLD OF WARCRAFT: VOL'JIN - SHADOWS OF THE HORDE
GAME DEVELOPMENT
GAMES AS A SERVICE: HOW FREE TO PLAY DESIGN CAN MAKE BETTER GAMES
GAME STUDIES
MUSIC IN VIDEO GAMES: STUDYING PLAY
NON-FICTION
PIXEL PERFECT: MIKE TYSON'S PUNCH-OUT!!
NOVELIZATIONS
AFK: INDEFINITELY
ART/REFERENCE BOOKS
ASSASSIN'S CREED III - GEORGE WASHINGTON'S NOTEBOOK
GAME DEVELOPMENT
GAME DESIGN WORKSHOP: A PLAYCENTRIC APPROACH TO CREATING INNOVATIVE GAMES
GAME STUDIES
THE HISTORY OF CONTROVERSIAL VIDEO GAMES: VOLUME 2 - TORTURE GAMES AND HORROR GAMES
NON-FICTION
STORYWORLDS ACROSS MEDIA: TOWARD A MEDIA-CONSCIOUS NARRATOLOGY
ART/REFERENCE BOOKS
THE ART OF ALIEN: ISOLATION
NON-FICTION
OST: 100 ESSENTIAL VIDEO GAME ALBUMS
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