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BIOGRAPHIES
LET'S GO DIZZY! THE STORY OF THE OLIVER TWINS
GAME DEVELOPMENT
COOL CAREERS: VIDEO GAME DESIGNER
COMICS / GRAPHIC NOVELS
VIDEO GAMES FOR GOOD
BIOGRAPHIES
THE GAME WORLDS OF JASON ROHRER
NON-FICTION
MICROSOFT VS. SONY: THE BATTLE FOR THE MILLENNIALS
GAME STUDIES
MIXED REALISM: VIDEOGAMES AND THE VIOLENCE OF FICTION
NON-FICTION
THE OFFWORLD COLLECTION
NOVELIZATIONS
STAR WARS BATTLEFRONT: TWILIGHT COMPANY
NON-FICTION
YOU HAVE DIED OF DYSENTERY: THE CREATION OF OREGON TRAIL
NON-FICTION
GAME BOY WORLD: 1990 - VOL. 1
GAME STUDIES
GAMEWORLDS: VIRTUAL MEDIA AND CHILDREN'S EVERYDAY PLAY
GAME DEVELOPMENT
THE INTERFACE ENVELOPE: GAMING, TECHNOLOGY, POWER
NON-FICTION
SOCIAL, CASUAL AND MOBILE GAMES: THE CHANGING GAMING LANDSCAPE
NON-FICTION
PLAYBACK: A GENEOLOGY OF 1980s BRITISH VIDEOGAMES
GAME DEVELOPMENT
VIDEO GAME DESIGN: PRINCIPLES AND PRACTICES FROM THE GROUND UP
NON-FICTION
INTERMEDIA GAMES - GAMES INTER MEDIA: VIDEO GAMES AND INTERMEDIALITY
NON-FICTION
GAME BOY WORLD: 1989
GAME STUDIES
VIOLENT GAMES: RULES, REALISM, AND EFFECT
GAME STUDIES
MUSIC VIDEO GAMES: PERFORMANCE, POLITICS, AND PLAY
GUIDE/HANDBOOK
KEY PLAYERS: THE GERMAN GAMES INDUSTRY COMPENDIUM (2016/2017)
NON-FICTION
PLAYING WAR: MILITARY VIDEO GAMES AFTER 9/11
ART/REFERENCE BOOKS
UNDERTALE: ART BOOK
GUIDE/HANDBOOK
EARTHBOUND HANDBOOK
GUIDE/HANDBOOK
STARDEW VALLEY GUIDEBOOK
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