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GAME STUDIES
ETHNOGRAPHIES OF THE VIDEOGAME: GENDER, NARRATIVE AND PRAXIS
ART/REFERENCE BOOKS
THE ART OF FIRE EMBLEM: AWAKENING
NON-FICTION
YOU DIED: THE DARK SOULS COMPANION
ART/REFERENCE BOOKS
THE ART OF UNCHARTED 4: A THIEF'S END
NOVELIZATIONS
QUANTUM BREAK: ZERO STATE
ART/REFERENCE BOOKS
THE ART OF UNCHARTED 4: A THIEF'S END
ART/REFERENCE BOOKS
THE SILVER CASE: ART BOOK
COMICS / GRAPHIC NOVELS
THE SILVER CASE: PRELUNATICS
GAME STUDIES
KEYS TO PLAY: MUSIC AS A LUDIC MEDIUM FROM APOLLO TO NINTENDO
COMICS / GRAPHIC NOVELS
CHAINMAIL BIKINI: THE ANTHOLOGY OF WOMEN GAMERS
GUIDE/HANDBOOK
THE OQUONIE WALKTHROUGH: SHORT STORIES IN IMPOSSIBLE SPACES
GAME DEVELOPMENT
A PSYCHOGEOGRAPHY OF GAMES
NON-FICTION
N+1: A BIKE/GAME ZINE
ART/REFERENCE BOOKS
PSYCHOKINETIC EARTHBOUND FANZINE
ART/REFERENCE BOOKS
FINAL FANTASY XV ULTIMANIA BATTLE+MAP SIDE
ART/REFERENCE BOOKS
FINAL FANTASY XV ULTIMANIA SCENARIO SIDE
GAME STUDIES
VIDEO GAMES: GENERAL ISSUES, PAGES OF HISTORY, INTERPRETATION EXPERIENCE
ART/REFERENCE BOOKS
RISE OF THE TOMB RAIDER: 20 YEAR CELEBRATION ART BOOK
ART/REFERENCE BOOKS
STREET FIGHTER: 2016 SWIMSUIT SPECIAL
COMICS / GRAPHIC NOVELS
STREET FIGHTER: THE NOVEL - WHERE STRENGTH LIES
COMICS / GRAPHIC NOVELS
PERSONA 4: ARENA ULTIMAX - VOLUME II
ART/REFERENCE BOOKS
DEUS EX MACHINA: NOTEBOOK OF MACHINES AND GAMES - NO. 0
NON-FICTION
SCREWATTACK'S VIDEO GAME VAULT: THE BEST OF NINTENDO 64
GAME DEVELOPMENT
HINTS & TIPS FOR VIDEOGAME PIONEERS
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