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GAME STUDIES
A WHOLE NEW BALL GAME: THE GROWING PREVALENCE OF VIDEO GAME-RELATED GAMBLING
GAME DEVELOPMENT
THE GAMER'S JOURNEY: A GUIDE TO VIDEO GAME DESIGN
NON-FICTION
AMSTRAD ETERNAL
GAME STUDIES
RETURN TO THE INTERACTIVE PAST: THE INTERPLAY OF VIDEO GAMES AND HISTORIES
GAME STUDIES
INTERACTIVE PROTESTS: THE VIDEO GAME AS A MEANS OF POLITICAL AND SOCIAL VINDICATION
GAME STUDIES
DIGITAL VERSION OF GAMES
GAME DEVELOPMENT
MAKING GAMES: THE POLITICS AND POETICS OF GAME CREATION TOOLS
GAME STUDIES
GAME OVER: CRITIQUE OF VIDEO GAME REASON
NON-FICTION
VRAL SEASON ONE
NON-FICTION
PRESS START: THE USE OF VIDEO GAME ASSETS IN AUDIENCE CREATIVE PRACTICES
GAME STUDIES
DIGITAL GAMES 1.0: GAMEPLAY AND MEANING
GAME STUDIES
HOW TO BE A GAMES USER RESEARCHER
GAME DEVELOPMENT
ADVANCED GAME PROGRAMMING FOR INTELLIVISION
NON-FICTION
ZX SPECTRUM: A VISUAL TOUR - VOL. 2
GAME STUDIES
GENRE AND VIDEO GAME: INTRODUCTION TO AN IMPOSSIBLE TAXONOMY
NON-FICTION
THE HISTORY OF DINAMIC
GAME STUDIES
ARCHAEOGAMING: AN INTRODUCTION TO ARCHAEOLOGY IN AND OF VIDEO GAMES
GAME STUDIES
THE INVISIBLE HAND IN VIRTUAL WORLDS: THE ECONOMIC ORDER OF VIDEO GAMES
NON-FICTION
THE VIDEO GAME GUIDE - VOL. 1 (1947-1989)
NON-FICTION
ARCADE CLASSICS COLLECTION: THE ARCADE MACHINES OF YOUR CHILDHOOD
NON-FICTION
THE DECADE OF THE VIDEO GAME REVOLUTION (1990-2000)
ART/REFERENCE BOOKS
PROJECT GAIA: THE FAN BOOK
ART/REFERENCE BOOKS
TOMORROW IS IN YOUR HANDS: A YOJI SHINKAWA BOOK
ART/REFERENCE BOOKS
TOMORROW IS IN YOUR HANDS: A HIDEO KOJIMA BOOK
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