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NON-FICTION
SAVE POINT: REPORTING FROM A VIDEO GAME INDUSTRY TRANSITION, 2003-2011
NON-FICTION
GAME BOY WORKS: VOLUME II
GAME STUDIES
DIGITAL ZOMBIES, UNDEAD STORIES: NARRATIVE EMERGENCE AND VIDEOGAMES
GAME DEVELOPMENT
GAME WRITING: NARRATIVE SKILLS FOR VIDEOGAMES
GAME STUDIES
UNSTABLE AESTHETICS: GAME ENGINES AND THE STRANGENESS OF MODDING
GAME STUDIES
GLOBAL ESPORTS: TRANSFORMATION OF CULTURAL PERCEPTIONS OF COMPETITIVE GAMING
NON-FICTION
THE DIGITAL ROLE-PLAYING GAME AND TECHNICAL COMMUNICATION
GAME STUDIES
ANCIENT GREECE AND ROME IN VIDEO GAMES
NON-FICTION
ADVENTURE GAMES: PLAYING THE OUTSIDER
NON-FICTION
INDIE GAMES IN THE DIGITAL AGE
NON-FICTION
WAR GAMES: MEMORY, MILITARISM AND THE SUBJECT OF PLAY
GAME STUDIES
ON VIDEO GAMES: THE VISUAL POLITICS OF RACE, GENDER AND SPACE
GUIDE/HANDBOOK
STARDEW VALLEY GUIDEBOOK
NON-FICTION
A PROFOUND WASTE OF TIME - VOL. 2
ART/REFERENCE BOOKS
RETURN OF THE OBRA DINN: A CATALOGUE OF ADVENTURE & TRAGEDY
COMICS / GRAPHIC NOVELS
READ ONLY MEMORIES
NON-FICTION
THE COMPLETE GUIDE TO PHOTOREALISM FOR VISUAL EFFECTS, VISUALIZATION AND GAMES
NON-FICTION
GONNA WATCH 'EM ALL - VOL. 4
NON-FICTION
TEACHING WITH VIDEO GAMES: A STRATEGY GUIDE
NON-FICTION
TEACHING WITH VIDEO GAMES: AN ENGLISH LANGUAGE ARTS UNIT
NON-FICTION
PROJECT DOLPHIN: THE HISTORY OF THE GAMECUBE
NON-FICTION
THERAPIST GUIDE TO ESPORTS AND MAXIMIZING GAMER PERFORMANCE
GAME STUDIES
THE PSYCHOLOGY OF ZELDA: LINKING OUR WORLD TO THE LEGEND OF ZELDA SERIES
GAME STUDIES
THE AUGMENTED REALITY OF POKÉMON GO: CHRONOTOPES, MORAL PANIC, AND OTHER COMPLEXITIES
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