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GAME STUDIES
WHAT IS A VIDEO GAME?
COMICS / GRAPHIC NOVELS
STARCRAFT: GHOST ACADEMY - VOLUME 3
ART/REFERENCE BOOKS
DESTINY: GRIMOIRE ANTHOLOGY - VOL. IV: THE ROYAL WILL
ART/REFERENCE BOOKS
FORGING WORLDS: STORIES BEHIND THE ART OF BLIZZARD ENTERTAINMENT
NON-FICTION
AN ANTHOLOGY OF SOUND CHIPS VOLUME 2 (1987-2004)
NON-FICTION
AN ANTHOLOGY OF SOUND CHIPS VOLUME 1 (1977-1986)
GAME DEVELOPMENT
MULTIDISCIPLINARY PERPSECTIVES ON NARRATIVE AESTHETICS IN VIDEO GAMES
COMICS / GRAPHIC NOVELS
SEA OF THIEVES: ORIGINS - CHAMPION OF SOULS #3
COMICS / GRAPHIC NOVELS
SEA OF THIEVES: ORIGINS - CHAMPION OF SOULS #2
COMICS / GRAPHIC NOVELS
SEA OF THIEVES: ORIGINS - CHAMPION OF SOULS #1
GAME DEVELOPMENT
SAMS TEACH YOURSELF: UNITY GAME DEVELOPMENT IN 24 HOURS
ART/REFERENCE BOOKS
MINECRAFT: BLOCKOPEDIA
CHILDREN'S BOOKS
MINECRAFT DUNGEONS OFFICIAL STICKER BOOK
GUIDE/HANDBOOK
MINECRAFT: GUIDE TO COMBAT
GUIDE/HANDBOOK
MINECRAFT: GUIDE TO CREATIVE
GAME STUDIES
FREE GAME: DIGITAL GAMING AND THE LONGING FOR IMPACT
GAME STUDIES
FOR A HANDFUL OF GAMES: TEN YEARS OF WRITING ABOUT THE CULTURAL ASSET OF GAMES
COMICS / GRAPHIC NOVELS
VIDEO GAMES: A GRAPHIC HISTORY
NON-FICTION
VIDEO GAMES: A STORY TO TELL
NON-FICTION
BONUS LEVEL: AN ADVENTURE THROUGH 60 YEARS OF VIDEO GAMES
GAME STUDIES
GAME OVER
NON-FICTION
HOMEBREW ENCYCLOPEDIA: CONTEMPORARY VIDEO GAMES FOR OBSOLETE SYSTEMS - VOL. 3
NON-FICTION
LEAGUE OF LEGENDS: THE SECRET BLUEPRINT TO HIGH ELO
NON-FICTION
LEAGUE OF LEGENDS: RE-PROGRAM YOUR BRAIN TO SUCCEED
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