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NON-FICTION
VIDEO GAME HEROINES: PRINCESSES NOT IN DISTRESS
NON-FICTION
VIDEO GAMES AT THE CINEMA
GAME STUDIES
SAME PLAYER SHOOTS AGAIN: A STUDY ON ARCADES IN GENEVA
NON-FICTION
THE END OF THE GAME? EVERYDAY VIDEO GAMES
NON-FICTION
VIDEO GAMES AND ADOLESCENCE
GAME STUDIES
THE POWER OF VIDEO GAMES: FROM PRACTICES TO SPEECH
GAME STUDIES
THE VIRTUAL EXPERIENCE: PLAYING, LIVING, LEARNING IN A VIDEO GAME
GAME STUDIES
VIDEO GAMES: THE CULTURAL INDUSTRY OF THE 21st CENTURY?
NON-FICTION
VIDEO GAME LITIGATION: ORIGINALITY AND VARIETY
NON-FICTION
THE VIDEO GAME: AN IDENTIFIED LEGAL OBJECT
NON-FICTION
URBAN PLANNING, ARCHITECTURE AND VIDEO GAMES: WHAT DOES GAME DESIGN DO?
NON-FICTION
ARTISTIC CREATION IN VIDEO GAMES
COMICS / GRAPHIC NOVELS
ASSASSIN'S CREED: VALHALLA
NOVELIZATIONS
ASSASSIN'S CREED: THE SILK ROAD
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