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GAME STUDIES
SAVEGAME: AGENCY, DESIGN, ENGINEERING
NON-FICTION
GAMER
NON-FICTION
PIXEL EDUCATION: COMPUTER GAMES IN THE EDUCATION PROCESS
NON-FICTION
COMPUTER GAMES IN THE PERSPECTIVE OF THE ANTHROPOLOGY OF EVERYDAY LIFE
NON-FICTION
ELECTRONIC GAMES IN A GLOBAL AGE - PROS & CONS
NON-FICTION
GAME PEDAGOGY: COMPUTER GAMES IN TEACHING
NON-FICTION
THE ETHICITIES OF VIDEO GAME IMAGES: APPLYING CULTURAL ANALYTICS TO DIGITAL GAMES
NON-FICTION
VIDEO GAMES AT THE CINEMA
GAME STUDIES
GAMES CULTURE HANDBOOK: ABOUT THE CULTURAL WORLDS OF GAMES
NON-FICTION
THE END OF THE GAME? EVERYDAY VIDEO GAMES
NON-FICTION
VIDEO GAMES AND ADOLESCENCE
GAME STUDIES
THE POWER OF VIDEO GAMES: FROM PRACTICES TO SPEECH
GAME STUDIES
THE VIRTUAL EXPERIENCE: PLAYING, LIVING, LEARNING IN A VIDEO GAME
NON-FICTION
VIDEO GAME LITIGATION: ORIGINALITY AND VARIETY
GAME STUDIES
COMPUTER GAME ARTWORK: DIGITAL GAMES AS ARTISTIC MATERIAL
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